Xbox Acquisition |OT2| Something, Something, Snowball Effect

I can almost hear that pilot’s detached voice. :rofl:

Stay on target
Stay on target

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Yeah I can agree with that. I think they need a combination. Ironically, I think the need to fill their biggest gaps in E rated and fighting games demonstrates where different strategies may be helpful. For fighting games, with their current place and the scarcity of good studios to make fighting games, I feel AAA would be most effective. On the other hand, for E rated and family, I feel they may be best served adding a couple AA studios to focus on E rated content. It strikes me that a string of constant e rated content is likely the best approach for that audience.

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I wonder if this new studio or studios acquired will be put under Bethesda

Won’t be surprised either way. Todd Vaughn seems quite capable.

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I really hope it doesn’t leak between now and e3. I want it to be a complete suprise. Asobo or MDHR is my guess but I would love it to be unexpected like Moon or Hello Games.

If they’re making a fallout studio I also would love Interplay to be picked up and made into the fallout studio.

I swear in the NoClip’s documentary with Bethesda they mentioned another of the Bethesda studios is handling Fallout 5.

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I’m not sure if it’s a AA studio or a bigger studio that only owns AA IP.

EVERYBODY REVISIT THE SHELVES!

There’s gotta be something there

I do find it kind of funny that there wasn’t much expectation for an acquisition announcement at E3, but now all of a sudden, with days to go, the rumours are swirling everywhere lol.

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It’s Crytek. Has to be.

  • The’ve got a long history with MS, this is more important than anything else when it comes to judging acquisition validity. (take notes people asking for CC2 or Paradox)
  • They’ve got IPs worth acquiring for (Crysis, Hunt: Showdown, etc)
  • They’re a moderately sized studio with multiple offices (in countries that MS hasn’t expanded into yet btw)
  • They have tech that can help aid other studios in the XGS family
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I wouldn’t say Ryse and Warface would be a long relationship.

For me Crysis is a tech demo for their engine which is used more outside of gaming.

Around 500 employees is more big than moderate.

Do Microsoft really need CryEngine after they acquired Zenimax ?

As Rand said yesterday, Crytek makes sense only if it was very cheap, otherwise they own two AAA IPs without much fanfare these days (Crysis and Ryse), a multiplatform engine not much used (CryEngine), many debts and Cevat Yerli (founder) is a known pest to work with. I wouldn’t bet on it, considering I don’t think it would be a great deal.

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A few of us expected it. Just because Xbox was quiet in that arena for a while, doesn’t mean they were sitting on their thumbs. They were working and still are to bring more content to Gamepass and that requires studios/IPs.

They have only 2 subsidiaries: Kiev, Ukraine and Istanbul, Turkey. Two countries which are hard on geopolitical aspects.

They had a big management problem which caused financial crisis and closure and sales many studios.

Long history with Microsoft? If you mean long development of Ryse: Son of Rome then okay. Ideas for the game originated in 2006 and Microsoft pitched them in 2009. They had a exclusivity for Crysis on Games for Windows, but we know how that platform ended up.

Crysis is a well known franchise, but it’s not something huge today like they did with the first game today. Hunt: Showdown isn’t also some great and worthy IP. It’s just some another mediocre online game. Western setting is the only one nice thing here.

CryEngine is also another thing developers don’t want to use and it’s really hard to optimise. Latest big and bigger game developed on that engine are Sniper Ghost Warrior series, Kingdom Come: Deliverance, Homefront: The Revolution or PREY (that was surprising to me). Not so much.

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  1. For context, Ryse was in development as far back as 2009, so i’d say 12 years is a pretty long relationship.

  2. You might think it’s a tech demo, but a lot of other people have fond memories of it.

  3. Yes, but those 500 people are spread out across 3 studios in 3 different countries. (Ukraine, Germany, & Turkey)

  4. You could argue this for the past few acquisitions. (Do MS really need ID Tech when they have Slipspace?, Do MS really need ForzaTech when they could use Unreal, etc) Also, CryEngine is much easier to optimize when you have access to the info straight from the creators themselves.

Knowing how much Crytek have been struggling for relevance in recent years, it wouldn’t surprise me if the asking price was laughably cheap. Also, the founder being a dick honestly won’t mean much in the grand scheme of things, it didn’t stop THQ/Embracer from buying Gearbox, nor did it stop Sony from working with Quantic Dream for close to a decade.

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Xbox needs

  1. IP
  2. Devs
  3. Studios built / no messing around starting from scratch
  4. Content

Pretty simple, people who say this team has too many people or this and that like it’s going to stop MS from buying them are wrong imo. Now if we’re talking about Ubisoft with like 20k people yeah ok that might be a bit different but I would say they could take on a lot of staff easier than people think. Microsoft has dedicated people who focus on staff dealings so it’s not like they just wing it.

They will want studios/publishers that are low maintenance and can sort of just work on their own and get shit done while also giving updates to Booty/Spencer. Booty already has too much on his plate so they will most likely have that in their minds, I’m starting to think they might need to hire another studio manager lol.

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Ryse was released in 2013. Where did you get 12 years? And that game was mediocre as well with changing structure from Kinect-only game.

Memories of games from first Crysis won’t make you at least a good game with good gameplay and story.

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You just said it was pitched to them in 2009?