Why did MS leave power on the table with Xbox Series X and S?

I think you misunderstood what I mean. There are still chips that do not even make the consumer cut. But a series X chip with faults in it’s compute unit or part of it’s memory controller, might still be a used in a series S console with the faulty parts disabled. You literally don’t be able to tell the difference.

Not with the current Xbox Series S. Those packages do not fit. Need to redesign the motherboard, cooling, etc.

And it would not make sense, the difference is tooo big. But I really wonder where the perfect series S dies are going.

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Perfect Series s dies are going into Series S.

So we know that Xcloud X server blades use defective SOCs with 48 active CUs running at 1979mhz to hit 12.155 tflops since tdp and heat is not a problem for data centers that can handle way more.

So we know the silicon is capable of hitting 1979mhz at least.

Every single 6000 series GPU on the market can hit 2+ghz sustained on air without OC.

For the X, it’s a matter of engineers wanting a fairly quiet console even when the GPU is running a max capacity.

Having a locked clock means that the GPU was heavily underutilized in BC and cross gen games. I think they definitely should revisit this. They 100% have all the real world data from every console in people’s homes to make a decision.

I wonder if they’d run the risk of some systems not hitting the new target clocks. On top of engineering a quieter console, the other reason to aim for slightly lower clocks is to keeps yields at an acceptable level. You can have a chip with all the functioning CUs but if it wasn’t stable at the target clock, it was effectively useless.

No doubt they left some breathing room for the chips to be clocked higher. It wouldn’t be smart to use chips that were only stable at 1.825 Ghz since the stability of chips can change over time. However I wonder if they allowed enough headroom to boost clocks to a point that would be worth it.

FYI, all the 6800 can hit 2.2ghz sustained max 3D load. The 6800XT can go even higher to 2.3ghz. The RDNA2 micro-architecture and node can go that high.

The thermal and power solution in the X can handle 220 Watts, so it’s a matter of how much you can push the clocks on a game by game, scene by scene, and system by system basis until you get to ~210 watts.

I do wonder if 560GB/s is enough for a clock increase. Perhaps they’ll need to disable some CUs for higher utilization without stressing the memory bw.

The node can go that high but it’s not guaranteed, especially when we don’t know the specifics on the yields for the individual chips. Unless I’m reading it wrong but your post reads like 2.2 Ghz is guaranteed when I don’t think that’s the case.

Not guaranteed, just a high chance that all of the Xs in people’s home can hit 2+ghz sustained. Obviously not at full gpu load due to thermal / tdp limit. i.e Gears 5 would see the GPU clock be 1825mhz still under load.

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I think it’s clear they chose to close the “gap” in graphics by using hardware and software features.

XVA SFS Mesh VRS…

Without actual inside info of the hardware any discussion on this topic seems wasteful

Although, a healthy discussion could be made on the power wattage list ( edit not tavish but Andrew ) shared.

It will be intresting to know as for why and how series X power consumption is lower then that of PS5 for WD:L

Is it because of the minor node difference in the manufacturing? Hardware being underutilized on series X?

How come series X produce same result compared to PS5 at low power consumption.

For that game, featured across the board are same on both the consoles.

It’s obvious that series X is sitting idle for more time compared to PS5 and that’s why it power usage is less.

It could be the situation similar to Control’s photomode. Hope someone can test wattage of Control game.

It’s easier to scale vertically than horizontally. That’s true from individual hardware to data centers.

I don’t understand here…

I bought a Series S as an impulse purchase 3 weeks ago. First xbox since an early 360, I jumped out because of the red ring drama.

The Series S has made me realise how much care and work have MS put on the Series. I love the ecosystem. The dashboard, gamepass, the great backwards compatibility. The design of the consoles. Last night I managed to order a Series X. I will sell the S to someone else. Maybe a friend of mine so we can play together.

Thats 2 new xbox users because I had an impulse to get the S because it is so cheap

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Because they saw no need. Both machines were already at their performance targets, and they were confident on how those targets stack against even an overclocked PS5.

I doubt it was too late for them to react to Ps5 overclock, given it was known since early 2019. While that was too late to change anything on the SOC side (and truth there was no need for that) they could’ve revisited the cooling system and the clocks.

Just like Sony didn’t reacted to Xbone late overclocks, they didn’t because they are confident, not because they were caught off guard.

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And that’s why Xbox made a cheap console.

I am gonna buy series S for all my nephews and nieces :heart_eyes:

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My gaming PC:

Now try to do that with a PS5

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Mid way through gen may mean a slight frequency boost kinda like the xbox one s.

Both series consoles are already powerful so we good for now.

This thread is dumb, they didnt leave performance on the table, these consoles go through extensive testing and are designed to have heavy use for at least 10yrs. So many things have to be taken into consideration when designing and launching a console. The Series S + X are a master class in console design, sure you have 15 tflops but it would likely be bigger and be $599, ram would also have to be improved as a more powerful GPU would need additional bandwidth to make the tflop boost worthwhile.

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ryan reynolds hd GIF

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It was just a photo. Now it rests on the top of the PC. It was my way to say that both the X and S are great designs. And as it has been said in this forum I am happy that they did not panic overclocking the console.

These days graphics don’t really matter that much. Most people wont notice resolution drops. The lack of power on the Xbox One was just the tip of the iceberg of the clusterfuck in many levels.

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