Less reliance on scavenging bags of ammo/materials/food and actually have some salvage options. Dismantling wooden buildings, or cars etc to get metal. Finding food in shops etc but they moving towards farming etc.
More interesting interactions with the NPCs. Just sitting in houses is boring. I would love to see them do the same as you and expand etc. Really amp up the idea of other survivors out there and make them more of a useful addition or dangerous threat.
One thing I loved about SoD2 was how dark it got at night. They need more of that plus weather effects. Rain storms, thunder, snow etc. All adding an extra layer of things players have to keep an eye on. Maybe they could have a weather forecast ingame so we can plan ahead haha.
Much deeper combat options.Much of the melee stuff felt very similar, outside of lighter and heavier weapons. Would like to see more options to build and modify weapons but still realistic. No Dead Rising crazy boxing gloves etc lol. Would also like to see less ranged weapons and more reliance on traps etc. Rigging cars to explode, or digging pits or other various traps to make things easier.
1-I’d like to see an actual story mode (Single player) similar or even better than Days Gone
2-Memorable characters and missions
3-Meaningful events & actions
4-Darker & grittier world
5-More focus on survival elements. one example is that if you fall from heights, It is possible to break your leg (Kinda like GR:Breakpoint) & your character lose the ability of sprinting. Unless you fix yourself, You can’t run. Now imagine this happens when a massive horde of zombies are on your tail!
6-Better base building. I’d like to build a massive community, something like Alexandria in The walking dead series.
7- Taking things more than one step ahead & allow the player to decide what kind of a leader for these remaining survivors they want to become. For example if i become a dictator, My playthrough changes & this could affect my gameplay etc. (kinda like fable but way more complicated)
I know these stuff are way too much and way too massive, But once can always dream
That’s a good question re: MMO. I think there was discussion back around the time Undead Labs was acquired that their dream MMO is “World of Decay.” Not that anything like that matters or means State of Decay 3 won’t be an MMO, just a thought that the name doesn’t give any hints towards that change.
I’d like to see a much more fleshed out co-op experience. I played this game at launch with friends, but only one person was doing stuff while we felt like we were just visiting someone elses game.
If you implement co-op, then make it something substantial. I like the idea of bigger worlds, way better simulation They’ve got a great foundation here, but I feel like your base building needs to have more impact. More infighting, democracy systems, bigger bases, a more fleshed out community economy, etc.
State of Decay has always peaked my interest, but it hasn’t been able to keep my attention for too long. Too much jank and too little impact.