I understand that for sure, but PS PC releases have been abysmal. Curious if this will change their minds on day and date.
Itâs also important to keep in mind what regions these games are produced in. Japan has lower salaries.
Are you sure? It looks like only Nintendo digital sales arenât included.
A F2P GaaS, sure, but thatâs not Helldiversâ case, so it already is a success imo.
Yes because it uses the same data as NPD and they dont have battlenet sales
This is part of SONYs multiple GAAS. If after some time the playerbade starts declining at extreme rates then that would be a failure. Too early to say its a success.
I donât know, there are different kind of GaaS games, a game like Path of Exile really needs playerbase not to leave for it to keep getting money from microtransactions, since thatâs the only way the developers have to make money.
But a game like Helldivers selling so well means itâs profitable since the first days-weeks, thatâs a success already.
Of course if the developers keep updating it and the game maintains a good playerbase over the years, much better, it can be a huge hit.
But as soon as the game, which is buy to play, manages to almost double the number of concurrent players of any previous Sony game on PC, that canât be called a failure anymore, if it was F2P it would be a very different story tho.
Depends entirely on their expectations, profitable for them wont mean anything if they had long term expectations and it doesnât hit those
and doubling Day 1 concurrent doesnât mean much when itâs their first Day 1 PC game afaik and itâs also multiplayer which help can increase fomo
Its up to a great start thats for sure but SONY expect these games constant monetisation (dont know how it works in HD2) to help funding future games over the years. If it acts like any ânormalâ game: huge sales in first days and then dramatically drop, that there could be considered a failure in their GAAS initiative.
saying a GAAS is a success in the first weeks is too premature.
Yeah, just like what happened with Destiny 2 last year.
The consumers?
Damn me!!!
Yeah, thatâs the bottom line. It is what it is.
https://twitter.com/Pilestedt/status/1756503870576918552
Helldivers 2 sold âaround a millionâ
Hopefully speeds up Sonyâs move to day 1 PC.
1M is good but nothing ground breaking. If you listen to people, it has sold record numbers.
Itâs doing all right in terms of concurrent users on steam right now. If Sony can keep it going for a while and then next year add it into PS+ and do deep discounts, it could keep the game alive for a while if the user base is buying enough battlepasses or whatever it is this game has as a GAAS feature.
Long term is really how we know if those games are successful or not.
Curious what this means for next genâŚare we going back to the PS4 era where we got very underpowered hardware?
So 5 percent profit margin with Spider-Man 2. Its even more dire than i thought.
How will their profits look next year when they dont plan to release any big game till 2025?
donât think so, just prices will not decrease like we are used to in previous gens. They will more stay the same for all of the 5-6 years of a hardware generation. Mooreâs âlawâ isnt dead but price for silicon is another matter.