Video Game Market Analysis Thread

It makes sense. Over the past long while there hasn’t been anything added to subscription services (GP included) that would make people go “holy crap I have to subscribe -right now-”.

MS is trying to change that with the addition of ABK games (maybe) + more first party stuff that’s taking time to cook. Still, we’re still a bit away from that happening.

Likely because there aren’t a lot of AAA games dropping on subs day one currently. I think Starfield launch will be a good measure, to see if subs pick up again or if sales will dominate over game pass. For ps+, Sony doesn’t do day one so who knows what can get the subs up.

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Do you do anything other than troll on this forum? I have yet to read a post of yours that makes any sense.

That’s true, but physical games do have a certain appeal. Especially when it comes to certain Japanese titles that don’t get physical releases. It’s a bit of a shame that they’re slowly going out of business, but digital is definitely a more convenient option.

Let me break that down for you. In the UK I believe the console split between PS5 and Xbox is around 60/40 in favor of the PS5. However when we look at the console physical/digital splits, the PS5 is heavily disk version while the Xbox is around 50/50 X/S. I’d estimate of all the PS5/Xbox consoles only like 20% are a Series X which puts this sales figure right in line. Factor in that Xbox users are probably more digital leaning in general due to Game Pass and MS Rewards it makes even more sense. The percent of Xbox/PS5’s respective user bases buying the game are likely close to equal.

That’s damn good considering Street Fighter 5 was never on Xbox so you’d think all of the SF players are on PS.

Just from my point of view, it most likely isn’t equal, and PS5 likely leads SFVI sales by a large margin. It is the platform of the FGC, the game had a Sony marketing deal, SFV skipped Xbox, PS5 HW sales are substantially more than Xbox… However it is certainly nowhere near to the point where “Capcom would drop Xbox altogether” and it is 100% selling more than well enough on Xbox.

Famitsu Software Sales

  1. [NSW] Zelda: Tears of the Kingdom – 78,602 / 1,594,275
  2. [NSW] Etrian Odyssey Origins Collection – 38,656
  3. [PS5] Street Fighter 6 – 21,192 / NEW
  4. [PS4] Street Fighter 6 – 12,078 / NEW
  5. [NSW] Mario Kart 8 Deluxe – 9,641 / 5,319,756
  6. [NSW] We Love Katamari Reroll + Royal Reverie – 8,415 / NEW
  7. [NSW] Zelda: Breath of the Wild – 7,075 / 2,203,151
  8. [NSW] Minecraft – 6,152 / 3,152,980
  9. [NSW] Loop8 – 5,796 / NEW
  10. [NSW] Super Smash Bros. Ultimate – 5,606 / 5,205,971

Hardware Sales

Switch – 88.349 (29.374.602)

PlayStation 5 – 35.276 (3.622.938)

PlayStation 4 – 2.086 (9.446.427)

Xbox Series X|S – 328 (438.358)

3DS – 43 (24.599.815)

I decided not to post this last week as it was pretty boring. This week though has some fun stuff to talk about. Atlus’s Etrian Odyssey collection did pretty good, especially for extremely expensive ports of DS games. It even won against both Street Fighter VI versions combined! Though it’s important to note that fighting games aren’t that big in Japan these days… It will be interesting to see how the new mainline EO game sells, whenever Atlus finally gets that out.

Loop8 managed to enter the top 10. The game got horrible reviews though so the sales aren’t very good.

On the hardware side, the Switch is still a monster. PS5s baseline by now seems around what is shown here… and the same can be said for Xbox.

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Is Diablo series popular in Japan? I know in SK it definitely is let alone Blizzard themselves.

Likely as a part of Blizzard’s insane marketing campaign, Famitsu magazine has given the cover treatment to Diablo IV

https://twitter.com/famitsu/status/1666460054529138693

However I don’t think it will do that much. Pretty low on various charts like Amazon.jp or COMG’s pre-order chart (pre release)

Diablo 3 numbers were just okay, I’d expect IV to have a noticeable drop-off as well.

First week charts:

Media Create Sales: 1/27/14 – 2/2/14

[PS3] Diablo III (Square Enix, 01/30/14) – 41,727

Media Create Sales: 8/18/14 – 8/24/14

[PS4] Diablo III: Reaper of Souls Ultimate Evil Edition (Square Enix, 08/21/14) – 17,832

[PS3] Diablo III: Reaper of Souls Ultimate Evil Edition (Square Enix, 08/21/14) – 15,816

Bonkers how Square published them.

I’m strictly talking about “attach rate” or the percent of PS5 owners that bought SF6 vs the percent of Xbox owners that bought it. Those are likely pretty close despite PS having those advantages you mentioned. In this example: 13% of the physical sales of SF6 were bought by the user base of the Series X alone. Compare that to 8% of the sales coming from a MUCH larger user base of PS4 users. (Why is there a PS4 version?)

Basically Xbox users are buying SF6 just fine and the main factor is simply there are more PS5s sold so of course the game sold more copies there.

SF is THE fighting game and SF4 did really well on 360 and I know people are thirsty for that series on Xbox so I have a feeling SF6 is doing well on Xbox in general.

I know some were concerned about Street Fighter 6 sales on xbox due to UK boxed sales. However, if you look at the top paid games list, the game placed 2nd in Canada. I wonder what the legs for that game will be, but it’s nice to see it’s doing well digitally on xbox

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Diablo 3 came years after PC release this one will be more successful but not in physical form.

This trend of physical only sales needs to stop.

Todd Howard said Skyrim has sold over 60 MILLION copies.

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As someone else said, now everyone has to update their sales numbers when talking about it.

Also not surprising, since it got 2 releases.

The next Elder Scroll will blow heads.

The gaming scene has grown a lot too especially on pc and with Apple doing their native wine from your post. That opens the game to be played by more people without needing to make a version for MacBooks.