The SSD hype was entirely overblown by Sony because it had no other real competitor advantage thus they made this seem like it was alien technology. XVA performs at almost equal par and is more compatible with third party solutions while Sony can’t even have an external hard drive plugged in.
It’s the same thing with tempest audio, its a dollar store version of Dolby Atmos/DTS. Heck windows sonic is even better in terms of spatial audio
If you look at the loading comparisons between the 2 systems sometimes the Series X comes out on top and other times is the PS5. I think Sony is giving peak performance numbers for its SSD and Microsoft is giving constant numbers. Each different approach’s is fast and I’m sure fanboys with continue to argue over a second here or there.
I have a pretty good feeling min spec on PC will not be a SSD with 22GB/s and a hardware decompression block or whatever nonsense Sonys PR department spins.
But the end result could be ironic: every PC port of a Sony PS5 game needs a PC with Velocity Architecture.
But I was under the assumption you can disable haptics on PS5 in settings? So every game already has to work without them.
Even if this 22 gb/s pr thing is valid - PC might not require it at all.
The simple reason is that VRAM and even general RAM is not limited on PC.
SSD tech has been created because console lacks VRAM
The latest graphics cards coming out now (4k recommended gaming) have 8 to 16 GB of VRAM available to GPU alone. And most gaming PC’s and laptops have default 16 GB RAM for CPU work.
The 22Gbps thing was utter nonsense. I think Sony was trying so HARD in 2020 to pull one over on skittish developers with that. The truth looks more like the SSD is 50% faster in real world compared to Series X.
I agree that SSD performance won’t be a requirement. Just like in RAM, games do not put timings and the amount of ghz needed. I do wonder - however - how it might affect the games that Sony will port to PC.
More like 25% faster in real conditions. We’ve seen in some recent games that when XSX loads in 8 sec, PS5 loads in 6 or 7. That’s 25% faster at best if my maths are correct. It could be faster on exclusive games, for sure, but we will never know because there won’t be a comparison possible between the two consoles. And at this point, 1, 2 or even 3 sec is a marginal gain with those fast SSD. Maybe further down the road with next-gen only games and further optimizations. Maybe.
Until SFS is being used it really isn’t good to draw conclusions even from existing games imho. I’d have expected a much bigger delta favoring PS5 here for these early games, but that might completely disappear once SFS is adopted.
Was listening to RDX podcast yesterday and Tim said something about Devs saying that the PS5 SSD was overheating or something similar, does anyone know what that was in reference to,
I find it interesting that Sony hasn’t released any info on what expandable memory drives you can use now when there are 7gbs ssds on the market. Maybe he was referring to that?
I do wonder wonder if that high performance SSD and variable clocks are the “late” solutions rather than the original design or something. Also I wonder why their SSD is the embedded one.
Sony has to release a patch in the summer to boost the fan before allowing you to put an SSD in your console. So yeah, SSD are running hot and heat can impact performances.
Even the SSD card in the Xbox Series had to be tested for heat dissipation. That’s why they chose the card format. I think it has a small gap to make sure its properly cooled and keep the same performances as the internal SSD.
I thought that the ps5 couldn’t use directML or the ps5 doesn’t have the hardware like the Xbox series x for it are they using software directML. Also I did see that the SSD for the ps5 was overheating or something idk.
Anything can run ML, its a matter of efficiency and if it has performance tweaks to run INT8 at 2x speed of FP16 or INT4 at 4x speed of FP16 or if it will run those at same speed as FP16.