Tunic |OT| Zeldan Ring

I wanted to follow up on @Cerysnetics point here and say that a good chunk of games could probably do without combat and still provide entertainment for those playing. I like being in a world, seeing the art, feeling the vibes. It’s the same way I am with puzzle type games. I can play something like Baba is You or Obra Dinn or Grim Fandango and walkthrough every puzzle and still love it. I’m more interested in seeing how things work, how a designer did such and such versus banging my head against a wall with a tough fight/puzzle.

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