Kinda hope not, lol. That’d lock Arkane down for a while.
I mean the studio does have multiple teams so one team could work on new content for redfall while the other works on new projects
All I’m saying is the design of open world started there, thus being inspired by it. Story and characters can suck, but design is where the developer can take notes from.
I don’t think Redfall’s future support will differ from their previous games:
Jumping forward, what’s the endgame like? What are the player goals? Is it better stats for optimization, higher character levels, or something else entirely?
"We have some stuff we’re working on that’s new for us, honestly, but we’re not really ready to talk about it yet because it’s underway. We support all of our games for a period of time after they come out with DLC or with enhancements. You can look at our past and see all of that, ranging from Knife of Dunwall and Brigmore Witches [for Dishonored and Dishonored 2] to Mooncrash for Prey.
We’ll talk more about the endgame stuff and the sort of, “I’ve already finished the campaign once. What can I do?” Play in a harder difficulty mode, keep leveling my character, additional ways to play, additional characters, etcetera. Our goal is, with all of our projects, to stay with them for a while, while we ramp up on something new in the background."
Yeah this is basically what I expected
Some sort of hardcore mode like Permadeath/survival options like Prey and then maybe some sort of dlc expansion with a new area/features
But not constant long term support for years, they aren’t equipped for that and I’m not sure that’s something they’d even want, even if Redfall was some sort of ludicrous success
Then we’d be getting one Arkane game instead of 2