@KageMaru
Also you have absolutely no idea how the development experience was for Returnal versus other launch games on past generations.
And neither do you?
Also if you dont think smaller team with less resources cant do great graphics why even mention housemarque is smaller with less resources?
Sorry but you have this wrong on multiple levels. First, these quotes from DF don’t really support your claims, especially the second quote. We don’t need more than what we see in Spider Man to have an impressive leap in graphics, especially this early in the generation. When they describe the game as “unbelievable” near the end of the video, that certainly doesn’t support your claims here.
In what way does the 2nd quote not support my claims? Ive said multiple times that rachet has better polycount and geometry found in the prior gen.
“We don’t need more than what we see in Spider Man to have an impressive leap in graphics, especially this early in the generation.”
Whats, “impressive” is a matter of opinion, what is not an opinion is the number of visual components that have an improvement and to what extent.
John did say that what isomniac are doing with the visuals is unbelievable, thats great, his opinion. What iam talking about is the usage of visual effects which can be identified, its not my opinion.
Also if your criteria for an impressive next gen game is not using baked GI and rasterized PBR (?) then get ready to be disappointed by many, many games this gen. Also from what I can tell, there is no such thing as ray traced PBR. PBR is the way a surface reacts to lighting including roughness values/microsurface, albedo/diffuse map, energy conservation, fresnel, etc. It’s also wrong to assume the quality of their PBR materials is the same as found on the PS4. You can just see the quality of their shading and how much they have improved. Unless I’m mistaken, you seem to think PBR is a lighting model. In reality a PBR pipeline includes lighting, shading, and properly authored assets.
PBR can certainly be of varrying degrees of quality, this video here shows PBR that exceeds anything seen last gen and rift apart.
So you or I cant determine if the quality of rift aparts PBR is better then what the PS4 did.
The only thing I can go on is my eyes and that Alex from DF did say that rift apart does not show any added features over Spiderman MM. So i dont know how we would determine if the features used in rift apart are of a higher quality then spidermans. In my opinion the quality of the PBR seems to be the same in rift, but it looks like there may be more light sources.
Since the PS2/Xbox/GC generation, every previous generation has used techniques used in the one before. We had games using PBR on the Xbox 360 and PS3. We had games using normal maps and stencil shadows on the Xbox. Every new generation has taken these advancements started on previous generation and improved the quality of these effects by a large margin. That is exactly what we’re seeing today with exclusives like Ratchet and Clank.
True, however PBR was rarely used in 360/ps3 gen, last gen it was used extensively, materials in games such as metal, wood, fabric, water, plastic, skin etc would actually look like these materials.
So despite what rift apart is doing the visual improvement is not as drasic as 360/ps3 to last gen.
If multiple other areas improved in a rift apart more drastically this would not be the case, smoke, explosions, particle effects or fluid simulations are not any better then last gen.
And if you think a rift apart has vastly suprior lighting, shadows or effects then last gen please show us!
All I can see that is improved is geomentry, ray traced reflections and faster streamed lods and of course its excellent iQ.
BTW I’m not saying anyone is wrong for being disappointed or less impressed this gen comparatively. I just don’t think it’s accurate to say we’re seeing less advancements at this point in the generation, especially when we consider what is being accomplished with RT alone.
Im not saying we are seeing less advancements, hell theres probably more in this new gen things like dlss,VRS, DRS, ray tracing, ssd + faster io, etc etc, but what I am saying is that if took, reflections, smoke, materials, lighting quality, fire, particles, shaders and any other visual component you can think of , from 360/ps3, last gen and the ps5 exclusives we uave seen so far you would see a larger improvement from the 360/ps3 gen to last gen then the improvement of current gen compared to last gen.
Do I really have to get individual pictures of explosions, materials, reflections fr each gen to show what im saying is accurate?
I mean just look at the rachet trailer again, look at all the visual components i mentioned and then look at some good examples from last gen. You will see that they did not improve to the same extent as 360 to ps4.
Rachet tools of destruction ps3
Sunset overdrive x1
R+C ps4
Rift apart PS5
Are u really telling me so far the visual leap of x1 to ps5 is as big as ps3 to x1?