I like the pics. The trailer is ok to me.
I like the fact they are not doing Skyrim. Skyrim exists, you can have it, it is also a Xbox Studios game. ES6 will come in due time. Obsidian is making its own signature.
I like the pics. The trailer is ok to me.
I like the fact they are not doing Skyrim. Skyrim exists, you can have it, it is also a Xbox Studios game. ES6 will come in due time. Obsidian is making its own signature.
I think tricky thing about this game it isnât the CGI trailer, but it seems the whole art direction was changed. I think more people were intrigued with the art style that was first shown.
One thing Microsoft needs to fix with some of their showcases is giving us a 3-5 minute gameplay demo in showcase. Ideally I would love a deep dive like starfield, but I think an Obsidian game needs to show details of features and how gameplay looks.
the game was rebooted at some point, i think we got the info. It also came with the fact Obsidian realized they did not have to copy Skyrim.
OBsidian is not trained to do AAA. An increase in budget due to acquisition should only lead to a perfectly made game as they want, not as a copycat and awkward version of other big studios.
I wish they had realized a Skyrim size (and all the stuff Sponger claimed) world wasnât gonna come to fruition. We couldâve had the game by now, ah well.
As someone who absolutely would love bigger size games from them I hope they will grow in terms of employees and will make something that is their own âSkyrimâ. That was one of the first wishes of mine once they became part of the Xbox family. Much higher budget, scope etc. But I have to realise it doesnât always work like that.
I really donât think the reveal trailer and the new one are very different. How many caves with âbalrogâ in it did we see in the new trailer?
The Living Lands are very diverse so we will probably get a lot of different locations with different feel to them. But hey, letâs ignore all the lore.
I am just glad they reworked it early when they came to the realization that the size of the team couldnât make it a game that large.
So many studios you hear of get tunnel vision and donât pivot or change course that it ends up in development hell or just mediocre with a lot of issues
Now is the best time to play PoE 1+2 for the story and lore. Just play on story difficulty and explore Eora to be ready for Avowed.
And more importantly to join the Hiravias fanclub.
You can bet that from here on out theyâll be focusing all the press materials on the Oblivion-looking stuff in those screenshots and hiding the bioluminescent plants biome.
Precisely, pointing out flaws in logic isnât âdogpilingâ or disagreeing with an opinion - especially when claiming something doesnât look like a game it absolutely looks like to try and provide justification for your claims. No one is saying you have to like the art style but claiming you donât like something because it doesnât âlook like PoEâ (when there are literal side by side shots proving the exact opposite), instead of simply saying you donât like it turns an opinion into a false claim, itâs that simple. Thatâs not dogpiling or trying to say someoneâs âopinionâ is bad, itâs simply pointing out that the justifications used to prop up the opinion are wrong⌠thus calling the intent into question from the offset.
And thisâŚ
Yeah, I have started Pillars 1. So far I have gotten pass the tutorial area and have reached the first town.
I find the choice of having combat be automated a little weird, since I can mostly only target a specific enemy. I also need to find out if the skills are on a cool down, or if theyâre meant to grow in the number of times I can use them.
You put it much more diplomatic than I would haha.
I think itâs quite clear thereâs a lot of constructed narratives around this game, with a lot of people talking out of their arse.
For those complaining about the art style being too bright and colourful, Jez mentioned on Xbox Two podcast that the early gameplay bits he saw were more colourful than what we see now. So, it seems they are trying to create a art style balance by not being too bright nor dark.
I mean, I donât care. Iâm fine with how it looks. Iâm simply pointing out that early CG trailers can be disadvantageous for setting expectations. Like with Recore back then.
lol they literally doing what they showed characters doing in the cgi trailer and more. you are confusing what was actually shown in the cgi trailer with what peopleâs expectations were based off the cgi trailer.
The tone is definitely different. For people not versed in pillars lore the gameplay reveal would be a bit of whiplash.
Does it matter though? Still expectations. Good thing is they donât have to announce stuff early anymore.
I donât see it. The reveal didnât say much, and the very last bit could just as well have been in the new trailer.
You donât see it, but the reaction from casuals says something though.
people really need to accept that the âObsidian unleashâ dream will never ever happen. even with MS backing-up.