Velocity architecture is definitely not being fully used even for native games.
The devkit for June didn’t have final decompression performance, so some launch games such as dirt 5 apparently skipped it (at least going by the &dev interviews).
Then there’s sampler feedback streaming which for sure there isn’t any game using.
The 2 aspects I think are being used by launch games are the ssd raw speeds and perhaps the direct storage apis.
with regards to velocity architecture, I am not sure, its a lower level unity thing and to be honest cuz it wasn’t fps or otherwise important (load times being quite good already), I didn’t dive into it.
I can say that the Falconeer just straight up preloads everything, including a ton of very high quality compressed audio… its absolutely the brute force approach, and it does that in under 10 seconds. That’s damn impressive. The game never needs to load ever again after that, anything that looks like a load screen upon death is actually me wanting to have a cutscene there.
The thing I wasn’t able to use yet, but will in a future update is variable rate shading, that’s supposed to give a sizeable performance boost. Thus making 4k/120 without any upsampling from 1800 a thing for the falconeer. that’d be goooood
I’ve been following your game since the Digital Foundry review, happy to see you’re continuing building uppon release, I’ll soon be one of the Falconeer
It is much appreciated. If you didn’t make the must-have indie-darling nowadays, then you should be grateful for every sale, and I am… And its what keeps me trucking. So cheers.
When I need a break from Cyberpunk, I boot up this game. It a perfect change of pace and it is just so smooth. It’s an experience I’ve recommended to everyone I know. If you are reading this and are in doubt or trying it - just do it!
Thanks for bringing the game to Game Pass.
Sorry for not buying, but you probably know one has only so much money and time for all the games out there.
Hope the game gets a nice boost in popularity.
I love the art style. Let’s see how I like the gameplay
Definitely checking this out on Game Pass… These games are never quite my cup of tea but I always want to like them, even picked up a copy of Crimson Skies during the summer haha. Anyway looking forward to trying it (and also thanks for the 120 FPS mode, that’s my new favorite bullet point in any game!)
@FalconeerDev Thank you for bringing Falconeer on Game Pass ! Playing it right now and find it really attractive (lore is really well built and the setting seems to have deph, which is something I appreciate) visuals are gorgeous I must say and 120 FPS on Series X is a pleasure !
I saw you just drop a DLC for the game, I bought it for supporting, it’s not much but I will buy the game in the future (with a little sale, maybe I’ll just buy it with the 20% off of Game Pass).
Hope you’ll keep adding content and keep supporting the game ! With Game Pass, many people will discover it and talk about, you and your game really deserve more exposure. I’m in love with the overall feel of the game, slow paced with a very atmospheric soundtrack and a really mature story.
I like the fact that if you don’t touch the controller, the bird kind of move by itself, it’s a neat touch !
Edit : Oh and french voice acting is a nice surprise and is actually really good, was really pleased to discover this