There’s a few threads I keep up to date with news and such, from development of the Falconeer. I’d love to do the same here. And I’ll start of with the new “the Path” trailer that was released the 23rd
For those who aren’t familiar, the game is a fantasy take on air combat within a open world. Combining a classic Crimson Skies style campaign with an open world to explore and in which the action takes place. You play as the rider of a giant warbird in a mixed-technology world (so no magic).
Here are some recent dev updates: Here’s a recent wallpaper celebrating I got (with some help) shadows to run on transparent water surfaces, something that’s a bit of a last gen difficulty, but is now running.
and offcourse some gifs
The game takes place on an ocean world, but not an “regular” ocean. In some places gravity warps and bends, with the biggest example being the giant rift across the world, called “the Maw”
Combat is a very important aspect of the Falconeer, if not the most important And inspirations range form Crimson skies to Tie fighter, with the intent for the player to experience epic battles unlike anything you’ve seen before.
The game features a camera mode, (I use all the time to create these gifs) , been playing with some DOF fx , and it gives it a satisfactory diaroma feel.
The core style for the game can be described as minimalist, I’m not interested in super detailed worlds, to me seeing a pebble or the definition of a rock weathered scientifically, well lets just say it doesn’t appeal to me…, But I need everything to look epic, and every landscape emotive, and every transition polished. The falconeer might be stylized, but its not lacking in polish or next/current gen tricks to create atmosphere, volumetrics and believable lighting. As you can see in for instance the transition here from the title screen to the main menu.
For those wanting to learn more, follow @falconeerdev on twitter or join the discord