Yeah frankly I think the current setup is totally fine and a valid design choice. Seems like the focus on maps took off as more of a meme than anything else. But if they want to add maps anyway as an option, cool.
I hope Shattered Space or a future expansion deals more directly with the Va’ruun. I dearly want to take Andreja back to the homeworld for some reckoning.
In every city bar New Atlantis it worked well. But the design of NA was very hard to parse and felt… Really unlived in. I got used to it but man, the design was odd. The other cities were so much more organic. Even Hopetown and Paradiso!
And for Starfield I get why people want to have a map for cities. Let’s say you don’t play Starfield for few weeks and can’t really memorize the location of building x.
The main things I’m looking forward too is the difficulty customization, If possible I’m going to try to go with something like Wildcat mod difficulty for Skyrim. Where we and the enemies do 3x more damage to each other, and the “realistic” version, 6x more damage .
I’ve seen people talk about how the load screens or space travel are the main issues of the game but for me it’s more basic gameplay stuff that with a few small tweaks would make the game massively more fun and engaging
Make food more important, food in it’s current form is basically pointless, needs to be greatly expanded
Ailments aren’t dangerous/utilised enough
Afaik, POI’s all have the same exact loot, I went to one place, then on another planet, had the exact same POI, with the exact same enemies with the exact same items in the exact same locations! I get POI’s will be limited but there’s no reason not to keep these randomised, randomise the items and enemies and it would be far more interesting
The game in general is too easy, points 1 and 2 are related to this but it also leads into the combat too, space combat can be hard af but the on foot stuff is still too easy even on very hard
The perk system is just bad for various reasons! Some things are way too easy to level up while other things are pure torture, like running out of breath X amount of times, come on
Also many of the perks themselves are just so generic and boring, “level X thing up to do 5% more damage” etc across every gun is so damn dull, instead of unique builds that feel special you just get some of the most basic stuff imaginable
Sorry, if these sound harsh, I think the game is great but with some tweaks of all the above things I feel it would be massively improved
Thankfully with future updates it sounds like they are going further on the survival aspects and options which I feel many of the systems in this game were built for quite frankly
I think this could be something that plays into a Survival Mode down the line.
Agreed. I had hypothermia on one planet that was freezing cold with snow and it was cool but yeah, it wasn’t a worry.
Not sure about the loot and items but layout and enemies were the same. I think they need to add different things in the world that you can enter and search through.
I played on hard difficulty and while I wouldn’t say it was easy, it wasn’t overly difficult either. But they are adding customization to that difficulty.
I disagree for the most part. I actually like the perk system and upgrading them to the next level. Sure, some of them are easy and quick while others aren’t but they make sense for the most part. I get some of the perks are maybe generic but that’s every game. I can see more perks being added but I don’t see the perk system getting overhauled or anything drastic.
Agreed. The stuff that they’re adding in 2024 looks great on paper and they just need to execute on what they want it to be.
How good food is depends on the food we eat, as there are several food items that give energy or physical resistance. Increases o2 regent, 1 that increase movement speed and other buffs.
But here’s the kicker food and most drugs become obsolete as soon as you get 2 powers that do what they both do.
I agree but that’s every Bethesda game before survival mode imo. I remember thinking Morrowind was going to be pretty hardcore with this, but it wasn’t any worse than Starfield is currently is. Specially because we could carry potions to just cure ourselves of anything that was a mild inconvenience.
POI interiors could use some relocation, but I have fought all 4 enemy factions on the same designed POI before, and pretty often. With the enemies ranging from level 12 to 98, the only thing I think they need on the enemy front is more factions to fight.
Problem is that difficulty is about sponging damage(both us with 3k+ health and them), my hope for the difficulty custom setting is that we can make it so that damage is so high that if we don’t spot the enemy before they spot us it could mean dying before we can do anything. There’s also things that are introduced in survival mode, like healing items having a delay to their heals, ailments progressing quicker and not healing without the proper treatment.
I disagree with this, as not everything needs to be hard to get or just super easy. The requirements being things like get this many kills also allows us to focus on the skills we want for any character, instead of picking random stuff until were high level enough like Fallout 4.
As for build variety, builds are about commiting to a certain playstyle and not deciding to be a jack of all trades. I think one way that Bethesda could encourage more builds by adding a mode that forces us to commit. Like we pick ballistics? We get locked out of energy weapons and all energy weapons get a big nerf when we use the. Because at the moment particle weapons are better than everything except the hornet upgrade for weapons with perks and on par with some of the best ballistic weapons without. Laser weapons though, are in need of buff.
That or add a level cap and a respec system so that we can’t just do every build on a single character.
I do hope they eventually add an Elite Dangerous style travel system. When you’re in combat or actually piloting the ship it really feels like that was the original intent. My guess is it got focus grouped and too many people were scared away by it so they cut it. But it almost screams that it was a feature at some point.
Elder Scrolls is still by far my favourite of the three Bethesda RPG franchises… Fallout is a distant third. I think Starfield is far from perfect but I’m very excited to see what Bethesda can do with the feedback. People forget there’s Elder Scrolls games from back before it was popular on console and it took time to get from that to Skyrim.
I look at it like this: The galaxy map is the overworld, and the planets are the previous POI’s on it. It’s always going to feel different because in space there is literally nothing in between. I fast traveled in NMS more than anything in the later game because the traversal was mostly just the same few procedural things over and over and over. More POI’s added over time is the biggest thing for me, and if they do change up travel a bit I won’t mind but I’ll still use fast travel 95% of the time.
I’m guessing they realised very quickly during dev that not only would it take a lot of time and resources to implement that they could spend on something that was needed more but also that it’s just not very fun
Space is so huge and so empty that letting someone fly from one planet to another while cool on paper, in practice…not so much
and even if they were able to find ways to populate space with content, it would still feel extremely empty, hell the planets have far more content than the space sections do and even they feel bare bones to people
It’s something that’s not really properly feasible but also just not worth time and headaches for the very small amount of people that would like it and I guarantee if it was something that was implemented everyone would just end up fast travelling everywhere for the reasons mentioned above
The travel system I think they started with doesn’t have anything to do with slowly travelling through space. It’s basically just a point and shoot hyperspace style warp with the player maintaining control of the ship during that hidden loading screen and the possibility of a pirate interdiction or anomaly discovery. Starfield’s is a bit more menu heavy and less player involved but really similar, clearly very inspired by.
You don’t need to populate space to make it work. And honestly the travel system is mostly there anyway. That’s probably why Bethesda is able to implement it in a first major patch instead of it taking much longer. I would agree that flying from Earth to Mars in some scale of real-time is boring and not useful.
And this generation I can only think of Elden Ring and Cyberpunk as the only RPG games with that type of engagement alongside Starfield and BG3, I know those are cross gen but they still came out this gen.