Starfield |OT| You're Finally Awake... In Space!

I just really hope we get a House Va’ruun DLC, whether Shattered Space is it or it’s a future expansion!

Fallout 3 had I think 5 DLCs, ranging from kinda meh (the alien abduction one) to great.

New Vegas is the DLC champion though IMO. Really awesome all around.

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In the last update there was a picture showing a dev working on the game and Va’ruun being mentioned

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I love Fallout New Vegas, but never liked New Vegas DLC. Found the Fallout 3 DLC a lot more fun(except the ufo dlc, that one sucked)

Really? I can see objections to the Sierra Madre DLC (unique one-time experience but I don’t know if I’d want to go through it again), but Honest Hearts and Lonesome Road are probably my two favorite Fallout DLCs. I liked both of them better than Far Harbor or anything in Fallout 3.

(I realize talking about New Vegas is a bit off-topic because it’s not Bethesda, but it’s still Fallout. :rofl: )

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Sir, this is a Starfield./j

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Playing again since the 60 FPS update. Enjoying it again: I do wish it had fewer loading screens, and my main gripe is how conservative space feels, but there’s so much to enjoy.

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Restarted Starfield yesterday and have put 20+ hours into the game within two days. Loving the new update as it solved my two biggest issues - carrying capacity and vendor credits. Surface maps are good as is the ability to fast travel to them once discovered but I do wish I could way point them when they haven’t been discovered yet so it would be easier to get to them in order to discover them. Don’t know how anyone else has setup their gameplay settings but my setup is posted below -

  • Enemy Combat Damage - Hard +2% XP
  • Player Combat Damage - Hard +2% XP
  • Enemy Ship Damage - Normal
  • Player Ship Damage - Normal
  • Ammo Weight - Weighted Ammo +4% XP
  • Carry Capacity - Greatly Increased -8% XP
  • Cargo Access Distance - Inside Ship +2% XP
  • Vendor Credits - Increased -2% XP
  • Medical Item Healing - Normal
  • Food Healing - None +2% XP
  • Sleep Healing - None +4% XP
  • Sustenance - Off
  • Combat Affliction Gain - Increased +4% XP
  • Affliction Treatment - Normal
  • Affliction Prognosis - Normal
  • Environmental Damage and Affliction - Normal
  • Environmental Damage Restoration - Normal
  • Aim Assistance - Off
  • Total Bonus XP +10%

I do wish that Bethesda Game Studios would add an enemy scaling option that makes all the enemies the same level as the player. A few missions I want to do but can’t are set at level 30 and my character is only level 10.

60FPS Performance Mode feels great especially for interiors and combat but walking/running around New Atlantis, the game definitely slows down and stutters but since it’s not during combat, it’s a minor annoyance at worse.

But overall, enjoying the game even more now due to the new gameplay options. Can’t wait for the buggy vehicle so I can actually explore all the other points of interest as im not walking/running/boosting to every single one. lol

And of course, the Shattered Space expansion. Best of all, since I don’t have any new game releases that im interested in playing until August, I have plenty of time to relax and complete as much as possible until the buggy/expansion releases.

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I have played this game so much, and I have yet to encounter a derelict ship event. Are they completely random?

I’ve had about 5 I think, many are random - one was a casino with no gravity or air left, a few were crews who’d fought, one was failed pirates and I think one was like a Marie Celeste situation

What exactly do you mean? You can already do this. You can waypoint to any point on the map.

Or do you mean that you want a marker to appear in your field of view when you’ve waypointed?

Cause the way it works now is you place your waypoint on the map, then a marker shows up on your compass, showing you the direction to walk. If you bring up the scanner, you also get the arrows in the ground, like with missions.

Hard disagree. Well, I suppose I don’t disagree with having the option, but to me this is such an age old feature of gaming (especially games like this) I’d never, ever use that option.

As far as I’m concerned, a level 10 character being able to fly to Kryx and take on the fleet, or land on Toliman II and take on its habitants, flies in the face of the established Starfield lore and kinda goes against the whole point of the game and how the search for the artifacts makes us stronger and stronger and potentially god-like if we do it long enough.

It’d be akin to having all areas be reachable right away in Metroidvanias or all puzzles be solvable regardless of inventory in point-n-clicks.

Anyway, as I said, I guess I can’t be against that option being there. Who am I to tell other people how to enjoy their games? But I’m not gonna lie, this is the first time I kinda, sorta understand how those arguing against difficulty levels in soulslikes feel. :stuck_out_tongue_closed_eyes:

edit: Come to think of it, couldn’t you just set the combat modifiers to the easiest settings? Where you do lots of damage and enemies to very little. I would think that should make you able to take on much higher level enemies than your current level.

Ok that’s pretty cool! I was flying around a spinning astroid to get to the cargo of a destroyed ship, and apparently if the astroid is spinning quick enough it can actually pull us in and cause us to cash into it.

Edit: Well looks like the cargo fused or is on top of the astroid.

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As long as it was optional like the other things they’ve added, then sure

Personally I hate level scaling it as it kind of makes leveling up kind of pointless, at least from a stat perspective but I get why it would be useful for others

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I meant when you’re doing a mission and it has the blue dot with how many meters away it is, that’s what I would like. It’s not major or anything. Just a personal preference. I know about the scanner part.

For the marker on the compass, you have to mark the location on the surface map, right? I was trying to use the scanner and way point it that way. lol

I’ll definitely mess around with the city maps more tomorrow. Thanks

Didn’t read the spoiler part. I don’t want enemy level scaling to be a set thing, just an optional feature similar to Assassin’s Creed where you can make the regions as is, all equal or make them 5 levels if I remember correctly lower/higher than you.

I have that Mantis mission but it’s level 30 and at level 10, I know im not passing it but I don’t want to adjust the difficulty settings. I finally got it to where I want it all to be. Hehe. Also, decreasing the difficulty would also make the game easier than how I have it setup. I don’t want it easier, I just want to be able to do the mission when I want to and enemy scaling would allow me to do that while keeping the gameplay settings as is.

It’s not the biggest deal. Again, just a personal preference.

As for souls games, I personally believe that all of them should copy Steel Rising. Give the accessibility options in order to play at a “casual” level and if you don’t adjust any of it, then you would be playing at the normal default level. My biggest issue with souls games is losing my shit when I die. I can deal with the harder combat and respawning enemies and whatnot but losing all my gear, essence, etc. is something I hate and avoid completely. If a game that im interested in has this (Returnal for example), it either gets dropped real fast or I simply pass on it.

For me, it’s ALL about the options. Just give me the option and let me play the game MY WAY. I hate games that don’t give you HUD options like turning off damage numbers, enemy detection arrows, etc. Just give me the options. It hurts no one and changes nothing. If anything, majority are just visual cues.

I just want it as an option. Not to replace anything. Simply have it as an on/off option. Off is how the game is setup now. And on would be where everything would be the same level as you. Not sure if 100% accurate but I have seen people mention that enemies only go to the 80’s or 90’s but you can go much higher as the player so I would think that in this regard, enemy scaling would keep the challenge.

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There are alot of random events, but some of them have a similar environmental story. Something broke in a ship and radiation, aliens, gas, heat, or corrosive mist has covered the ship. Best way to find them is to travel from system to system, instead of automatically jumping 5 systems to reach your destination.

But even then a lot if ships are different with some of them having slates to explain things that happen. I recently found one with a gas leak where The crew was low on food and when the person that tried to fix the ship died, they ate him.

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Found my favorite derelict in the game! This one is the most unique simply because we can repair it and use it as our own hauler.

Edit: Of course, we need to be able to pilot C class ships to take it. Unfortunately for me, I only have up to B class pilot certification.

Edit2: So because finding this ship creates a quest, the ship stays there until claimed or destroyed(something that I think it’s new, we can destroy derelicts. I think I remember trying before and wasn’t able to). One level, later I can pilot C class ships and returned to take the ship.

Kumasi is the system where I found the ship and I think it maybe where it spawns in general.

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Does anyone know what we need to do on this ship? It’s the one that hails us and a woman’s voice starts laughing all creepy over the channel.

Since I can’t seem to find these cool ship encounters (like everyone else’s here), I did look it up… It sounds like it may be bugged and a part of a bigger story.

Edit Bug not specific to you, but maybe unfinished quest/location

Very weird you can’t seem to come across these, they popped up in almost every galaxy with multiple planets for me when I was doing my explorer run and visiting every system. Have you tried creating a new character and seeing if they appear?

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