Starfield |OT| You're Finally Awake... In Space!

No such thing. And I mean a few things:

1. If you’ve been to a place before, it’s technically possible to load up the starmap while planetside, select where you want to go, and just fast travel there.

What I’m saying is, go to your ship, launch it into orbit, bring up the starmap, travel to the orbit of the planet you’re going to, and then land.

If you do it that way you have two chances of random space encounters, one in the orbit of the planet you’re on and one in the orbit of the planet you’re going to.

Technically you have three chances, as there’s a possibility that your space travel from orbit to orbit will get interrupted by a distress call, but a) those are very rare, and b) I think they’re probably also possible when fast traveling from the planet surface.

2. When traveling to a system far away, you could maybe do it in one jump (depends on how good your ship is) but I always break it up into at least two, usually three or four. Each time you jump, you have the chance to encounter someone or something. Sometimes I just jump around to different systems just to see what I might run into.

3. When you’re in a star system, either when you’ve just arrived or before you’re about to leave, have a look at the starmap. There will often be icons signifying different encounters. Maybe a sensor contact, or a ship, or some hostile activity. Whatever it is represents another chance of exploration.

Some of my favourite experiences have been encountered this way. In fact, I’d say running into Juno is number one, and I wouldn’t have done that had I not explored by ship. I won’t say more than that, if you know, you know. But I really liked it.

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Not to take away from previous points, but there are still handcrafted content on random planets with regards to Starfield.

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Oh, 100%. Planetside exploration is still encouraged. But it’s usually pretty easy to tell if it’s worth your while without trekking a kilometre on foot.

But yeah, if I wasn’t also exploring random planets I never would’ve come across Sonny Di Falco’s island, which I’m glad to have seen.

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This. I’m on my 3rd NG+ run and have decided to visit every system. So far I’ve visited the majority of the “safe” systems and every ship/star base I’ve come across has been a unique experience. Most have been combat-based, but there are some brief, fun diversions, such as the zero-g party!

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Thanks @BRiT for moving all that good Starfield discussion from the TGA awards thread over here. Thought I’d point it out with a new post in case some Starfield regulars missed it over there. Not sure with how it works in terms of flagging unread posts.

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This is the herding wobble back Geophage on Aranae 1(a planet with no atmosphere), and it breaths fire as an attack. I have encounter only 2 other aliens that shoot energy balls and this is my first fire breath alien. I will try to get a picture of one doing so.

Also just got a 2.6gb update for Starfield today.

Further exploration of Aranae 1 and I think this is one planet that is in the early stages of supporting an abundant of life.

As we have 2 fauna, 1 flora and trees that are beginning to grow if sparcely.

Edit:although it’s canon that humans have been transporting aliens around throughout space. So, the 2 faunas may have been chosen to be brought here by humans or arrived on the crashed ship site.

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Indeed. This is what a lot of people don’t understand. The exploration in Starfield is on a larger scale, it’s not about exploring every planet on foot. The “world map” of Starfield is the star map, and that’s what we explore.

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New encounter with a derelict ship called the Renegade, it’s a mining ship from Hopetown.

Like a lot of derelict encounters the crew was dead, this time another malfunction with the AI running the ships systems for repair. I think the malfunction could have been related to either a solar burst or the heat leeches in the cockpit. The big difference for this one is that I was able to fix the ship and take it as my own.

Also my updated Frontier took off and it’s flying around on its own.

Edit: the Renegade is a little too big, when I landed in New Atlantis’ space port I loaded stuck inside the landing bay ramp.

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https://x.com/HazzadorGamin/status/1734625116884009138?s=20

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Didn’t think they’d go so far to add modes of travel. Guess they are making an effort to address the complaints.

Yup! That’s quite cool.

But I’m slightly conflicted on this I guess because I rather see them going all hands in deck ASAP for TES VI, the wait is already so incredibly long as it is. But I get that a good amount stays on this, after all we’re gonna see a expansion too.

There is most likley going to be a lot of planning and pre-production that needs to be done for TES VI; the majority of the studio will not be needed for it for a while yet.

Also a lot of this work might be transferrable to TES VI and getting to know what the playerbase potentially wants.

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Pete Hines confirmed after the Starfield launch that TES6 is now in full production. but of course plans can always change

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As they should.

Hoping for vehicles. Just give me an ATV off road vehicle so I can actually be more interested in exploring the planets. And no fuel/gas limit bullshit and im good to drive.

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I always assumed the problem there was the ‘invisible wall’ issue becoming much more apparent if you could move around as fast as a vehicle would allow.

I felt like a lot of the problems were inherent to key parts of the games design, so it’ll be interesting to see what they tackle and how. Hopefully the work they do ends up benefitting TES6.

There’s an “invisible wall”? While I only explored the opening tutorial planet one other one before I stopped, I never came across this. Is this like in other games during missions when it says “out of bounds” and gives you a few seconds to go back?

Agreed.

it’s more like you get to a certain point(a little over2km being the shortest a little over 4km the most I have experience), the game stops us and tells us to turn around or fast travel back to the ship.

Haha, I never hit one either… but if you believe the haters iTs hOrRibLE.

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I’ve never seen it either, but it became fanboy fodder early on when people decided to travel in a straight line for however long.

I’m guessing the game keeps an area around where your ship loaded as an ‘active area’ and didn’t allow you to travel beyond that.

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I’ve only ever encountered the Invisible wall on planets I was searching for a coast for to scan some fish, you have to travel for quite a while in a straight line from your ship to get to it.

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