Starfield |OT| You're Finally Awake... In Space!

it should be harder imo. single players are mp games that need to be balanced. As long as you can beat the game using melee (you can) it’s fine.

Nah, the abandoned facilities are explained in game… and no, they don’t all need some backstory to them that has be in some sort of logs. Some of them do have them, but most of them DO NOT need them. It’s more immersive if an abandoned facility/outpost… is just an abandoned facility/outpost most of the time.

5 Likes

I agree. We know why most of them are abandoned and some of them have slates, or computer logs detailing things, or environmental storytelling to give it more flavour. It would be kinda weird if every place had someone who stayed behind to give a detailed tour…

4 Likes

Nah not really, they get highlighted by the game in the scanner and surface map. If they were just placed in the environment like that, without any point of interest, maybe. But I see them highlited, I go to them (sometimes it’s a long walk), and most of the time there’s really no interesting reward for my time, that’s why I’m now discouraged from doing them. It’s not like I’m yearning for content in the game, I can be busy with other quests and places. But if that area can be improved, if they can come up with procedural contexts to those facilities, they will be a more interesting aspect of the game that I’d look at more in future playthroughs.

Am I out of luck with them then? Because honestly only one of them had anything like that, the rest have been contextless for the most part.

Just for clarity, we’re talking about the places that have the “Structure” label, correct?

1 Like

I think we are talking about the same things? Last night I checked out a small pipeline facility. Was filled with robots, who warned me to not interfer with their work. Of course I did… and after the fight as I was looting around it was clear people had lived there, and I think the robots had gotten rid of the humans in the name of efficiency. Sounded weird, however I found a computer where someone had set the behaviour of the robots. Who? I have no idea. Why? No idea either. That’s ok, I don’t need a long explanation for every place but it gave a reason for its state.

A science facility I explored had no slates or computers to check out, but it was made clear through the equipment and environmental storytelling that they were researching drugs. Found some contraband too.

I’ve never ran into a place where I had no idea what it was.

2 Likes

These really sound like what I would want but I just haven’t encountered them. I’ll surely give them more chances now and see, maybe I need to pay more attention.

1 Like

Maybe I have been lucky? There’s probably some meh places out there. But I’m also an immersive player who does not rush through things, not even these smaller things.

Indeed you can guess what happened in most of facilities. And yes there is a pirate manifest that explains why they are abandoned and all, but other that i run on very little reports on details of how the situation escalated. I found this facility In bernard star infested by aliens and dead ppl and wasn’t able to find one single note, no personal log, on how the situation escalated, which I found kinda poor once it was a bloodbath. Same for research facilities, some crio facilities, mines, etc. You go there, kill the bandits get that the loot, no personal logs, no notes what kind of resources are being done there, etc. I mean, I still love exploring, but I missed more detailed logs on some larger places

When there are places where it really has gone to shit fast I doubt anyone takes the time to write down an account of events while being chewed up by aliens… hehe. But yeah, I wouldn’t mind even more fluff in some places.

1 Like

:joy::joy::joy: Indeed.

Thanks. Appreciate it. Used to have a third weapon with the Frontier but the other two ships don’t have a third weapon. Will check this out this weekend.

Yep…and if you hold the B button, you can go right out of all the menus instead of one by one when in the star map or when at a vendor.

I’m 48+ hours into the game since this past Sunday and I have only completed 2 main story missions and 0 faction missions. I keep doing all this other stuff that keeps popping up or I just want to check this out or that out which led me to an Abandoned Space Station, level 50.

I docked and went in. Well, the engine and grav drive were shot and the crew abandoned the station but it was being ransacked by Pirates so I had to take them out. Unless I missed something like that loot chest that looks like some kind of orb and is the same as when you first have the conversation with the Crimson Fleet during the prologue.

Anyway, what made this little activity cool was that the Space Station kept going from having gravity to not having gravity which was so damn cool especially when fighting the Pirates. At this rate, I will never complete the game. lol

Nice. Thanks. Will have to check this out.

There’s still side crap going on with Starfield? Why am I not surprised? SMH

Anyway, I agree completely. 48+ hours in and still a long ways to go. :slight_smile:

I did the two healing skills, lockpicking, ballistics, shotgun, handgun and commerce. As well as scanning I think it is.

This leads me to another question in general - when you go on a planet and scan the flora and/or fauna, it takes like 8 scans to reach 100%. Is there anyway to decrease the amount of times you have to scan flora/fauna to reach 100%?

Also, does anyone know where I can buy/loot a massive amount of Aluminum? I need 500 to be exact. lol

Thanks and Starfield is close to matching The Witcher 3 in terms of quests/missions and to think, im only 2 main story missions in and haven’t done a single faction mission yet.

I agree with this as well. Playing Starfield, I finally “get it” as to why so many people love BOTW/TOTK or Elden Ring as im playing Starfield the way majority play those games.

As for Odyssey, it’s mainly melee combat, stealth and bows and arrows. If you’re playing Starfield as a first person shooter when it comes to combat, you shouldn’t have any issues at all.

I remember doing the Farm mission which is when you have to figure out why people are trying to take it from the woman who owns it, right? If so, I did that when before I started over and I remember the complex because when you come out, you get confronted by the group you killed before going into the complex. Don’t remember coming across any Contraband though.

I agree with this but im playing Starfield as a shooter. I have done melee maybe twice which was fine at best but I have over 1000+ ammo for all 5 types of weapons I have so while I have a UC Sword, I keep it just in case I need it. lol

No interest in stealth though. Hehe.

Man…im agreeing too much with you guys. Starfield doesn’t explain a lot of shit but im assuming that was done on purpose as they want the player to figure it out and experience it themselves which I understand but as someone who’s playing a BGS truly for the first time, it would be great to have a tutorial log like majority of games nowadays where if you need to know something, you go into it and find the answer.

1 Like

Yup there is a skill for that, I forget the name though. Maybe surveyor? Nm that’s not it, but there is on.

Edit: Botany for plants, Zoology for animals

1 Like

Nice. Thanks. This will make it more enticing to survey flora and fauna 100%.

It has so many facets hey.

I spent a completely unplanned 3 hours in the house i opted for in traits last night. I was about to let the bank foreclose on the home so i didnt have to pay it off… then i realised the bevvy of options u can add to the home.

You can set up everything, like science labs, all crafting benches, research projects from home, a clear bounty kiosk, a mission kiosk… weapons display and cache, mannequins. Not to mention put all the unique items u have picked up in your journey on display at home in cases and furniture etc. Its insane. A game within a game, how sad my character is playing house, when theres intergalactic tomfoolery just out the door !

1 Like

Im loving it, its got me back into gaming, ive been hesitant to commit as i know what a gr8 game can do to u time wise… only slight downside is some of the conversation style is a little weak, not on the level of cyberpunk. But the space immersion and complexity of the game surpass this easily.

Its only 3 times on each flora or fauna isnt it,in a different spot…then its 100%. Ive chosen for the scanner to have a longer range, up to 30 metres now i think.

Separately, why is it a gun with say 80 damage can feel the same as another gun with 20 ? Im not getting this aspect yet. And if i have invested in say Shotgun, then thats why it is at 80 damage for me and other gun types much lower ? ?

Edit: yeah not 3 - haha

1 Like

Wheres that lad Staffy, who was posting about Starfield infinitum pre release !

Lot the reviewers seem focused on stuff you can’t do. There are a ton of things in the game and it does most of them really well. The space setting has endless possibilities and everyone has their own idea of what a space game should be might be the reason the game got dragged down, besides the console war and negative discourse that was already surrounding it prerelease.

I’m enjoying the quests, the sheer diversity of missions, shipbuilding. Annoying things so far are encumbrance (I’m a looter) and companions breaking stealth.

Because the enemies wear armor with different stats too, some are more resistant to physical. Just switch type of damage and it should make a difference.

5 Likes