Starfield |OT| You're Finally Awake... In Space!

Im going with alot of the reviews didnt play through it. Rand in his review said that the first few hours were pretty bog average and he was thinking it was a 7-8 game. Then, when the story ran longer he said it was amazing, a 9-10 game. Also, we had every reviewers giving BG3 high scores, when it was pretty obvious none had played past the second act, otherwise they would have been hit by some of the worst bugs and flaws imaginable. I believe half of them had played it in early acces where they only released the first two acts and used that as the basis for their review. The fact than none reported the terrible condition of the third act is testimony to them not playing it.

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Could be.

I also find starts of games linger with people a bit.

Games that start meh and then get better later seem to feel worse than games that start game and fall off. First impressions and all. Although terrible game endings definitely paint entire games bad too.

I guess my point is good openings build a good first impression which takes a bit to wear out, where as bad or mediocre starts give you the opposite which is harder to overcome. .

Game doesn’t start off ā€œmediocreā€ or ā€œbadā€.

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Stop worrying about what less than a handful of people said!

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Agreed. It is just in case, because it is that deep, it gets more interesting the more you play than most other games.

Hot damn I’m gonna lose way too much time in this game

This is my in progress, Aluminium farm

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Idk where the hell you’re looking, because I’ve seen pretty much a vast majority of positivity in regards to starfield.

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I’d say the exploration is very much there. There’s a ridiculous amount of it. It’s just got some loading screens on the way.

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We are talking about the same guy that gave one of the very best games of last gen aka fuckin’ Prey a 4/10 and then changed his score to 8/10 (lol) so we shouldn’t expect too much from him. Bethesda as a publisher is used at reviewers underrating their games either way so it’s par for the course (especially now that they are with Xbox). :man_shrugging:

Happy to see everyone here playing and loving the game so far, I managed to grab my retail Deluxe Upgrade yesterday which was pretty cool (the steelbook and the Constellation patch are very nice!). Sadly I didn’t have the time to check out the game due to some family health issues but I can’t wait to start playing!

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I mean Todd Howard imself said that exploration would be working differently than in their other games, seing as the games takes place in a galaxy. Not every planets will have something ( like in real life ), but you will find random stuff happening here and there, maybe even giving you a quest, a location or a reward.

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https://twitter.com/starfieldbeyond/status/1698238130741039383?t=BOQ6uB741NqD6OAoLQcXuA&s=19

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I completed the final main quest last night

I loved the main quest and the conclusion is pretty neat. I don’t want to spoil the game.

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Awesome. My only current issue with the game

:thinking: From a pure animation standpoint, there’s no reason it should take longer.

Here’s what I mean:

See how after we see the space ship in 3rd person and the light bends, it cuts to white then to black, then we’re back in the cockpit with the light unbending. All I’m saying is I wish it didn’t have the white and black screen, or at the very least not the black screen. The cut to white kind of works for me.

Here’s a few alternatives, all of which I’d prefer, but in order of simpler to more complex:

  1. Make that black screen white. That’s it.
  2. Again, make the black screen white, and then cross dissolve from the 2nd white (formerly black) to the cockpit view of arrival.
  3. Instead of a white and black screen, have the animations just before and after last a little longer, but the same amount of time as those blank screens. Then just cut from one of those animations to the other.
  4. Ditch the third person spaceship view, keep it all in the cockpit. Start like we currently do, but instead of cutting to 3rd for the light bending have that be in the cockpit view, and then instead of having blank screens we spend some time in the cockpit rushing through, then end the way it currently does inside the cockpit with the light unbending.

From an animation standpoint, none of those alternatives would make it take longer. Indeed, it would take the exact same amount of time.

Programmatically? I’ve no idea.

I just met my in-game parents at a curious place lol.

Is anyone else so easily distracted by side quests? I just keep going on some strange but amazing tangents and not actually progressing any of the main story.

After playing as much as I have I don’t know how anyone could put out a 4 hour review and think they did the game or thereselves any justice. Especially to score it low too! My game still seems to be opening up and I have gone way beyond 4 hours.

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https://twitter.com/GameOverGreggy/status/1698116636811964718

Seems like one of those times where there’s a big disconnect between the general public and the big reviewers because the vast majority of reactions I see are very positive.

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Just a few hours in but I already think it’s significantly more interesting than Fallout 4 on a story/characters/lore level.

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Fallout is fun, the gore, vats and general Bethesda game design goes a long way but from a lore/story and visuals perspective they are very boring compared to Fantasy and Sci-Fi imo

There’s only so much you can do with post apocalyptic themes

So I picked up contraband and stored it on a planet. I now don’t have any contraband in my inventory or ship but I can’t get to new atlantis without being caught for contraband. Does anyone have the same problem or any ideas how to solve? Otherwise I would probably have to load a save from several hours ago and never pick up contraband again.