Starfield |OT| You're Finally Awake... In Space!

I fully expect the common refrain from naysayers to be some variation of the game being all size and no substance.

Sure, there’s a lot of dialogue, but it’s so poorly written.

Sure, the game is huge, but it’s mostly empty.

Sure, you can build your own ship, but you can’t take off into space.

Sure, there is a lot of character customizations, but they’re so ugly.

Sure, the grapes look tasty, but they’re really very sour.

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No land vehicles confirmed by Todd.

No one asked if there are unique weapons and ships. :confused:

Can we fly our ship in the atmosphere?

No

They didn’t ask but I doubt it.

I was hoping we could, so that I could make a ship with a smaller ship attached on top, that I could use as a hovercraft, for ground exploration.

Good summary of the interview here from reddit

https://www.reddit.com/r/Starfield/comments/14g4aul/summary_of_whats_in_the_new_todd_howard_kinda/

  • 10% of planets have any life on them.

  • Some planets have one biome, some have a LOT of biomes per planet.

  • Need to prepare suits for weather rolling in, things change.

  • Fully surveying planets and systems gives a lot of money.

  • Creatures can fight each other, you will see it - one of the development problems has been aggressive high level creatures killing off all other creatures on a planet.

  • No mounts. You explore on foot. You cannot ride creatures. You explore ‘around’ your ship.

  • There is a trait and skills for playing solo, so you can play without companions.

  • You can assign companions to ships you’re not using (or dismiss them). It sounds like your fleet can have other companions flying them.

  • There are multiple robot companions. You could technically entirely crew your ship with just robots. Todd doesn’t want to oversell it, though.

  • There is radio, but it’s local to one location.

  • If you steal a ship, they’re all upgradable.

  • You have to register a ship after stealing it.

  • All the ships in the game are built using the built in ship editor - anything you see, you can build too.

  • Ship building is a late game activity. Needs skills and costs a LOT of credits.

  • Very happy with Creation Engine 2. Have really pushed the tech. Things not shown include volumetric fog which interacts with GI lighting, and physics and gravity changes under the hood which they lean in on.

  • Todd thinks Digital Foundry did an incredible job on the 30fps Starfield coverage. Their vision is 30fps for the game on console, they are focused on making it feel great.

  • “Starfield is a modders paradise”. Mods are supported, and we plan to participating in modding community.

  • Outposts is a deep system. Requires resources, character skills, you can connect outposts between planets with your ships and crews. Not meant as an early player system.

  • Outposts can be an economy generator.

  • Bethesda love the game, they’re humbled by the excitement, the excitement is fuel over the last two months until release.

  • Pass on answering if there’s black holes in the game.

  • Vasco cannot wear a hat yet (hi modders).

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Modder after learning no ground vehicles:

Pretty great overview over all, was kind of hoping ship building would be earlier in the game though.

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That sounds fantastic. But that part about only 10% of planets has life on them…doesn’t sound like a lot?

That is realistic

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Realism is fine, but in a game where they also got creatures that probably don’t exist, it doesn’t need to be all realistic. But it was fine in Skyrim, I’m sure it’s fine here. I’ve never looked at other games such as RDR2 for example and wonder what percentage of life there was. I do kinda now.

And of course that doesn’t mean there won’t be anything to see and done on those that don’t have life.

Maybe im just grumpy today, but is every interview leading up to release going to have “Do you feel pressure to save xbox Todd?”

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I hated that question too

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Aren’t there a thousand plants? Many of them will just be used to for resources. Doesn’t really matter if there are creatures there, right?

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Just ask Todd if he can save Earth’s climate change while you’re at it.

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Think of it this way, in our solar system we have 9 planets (is it still 9? RIP Pluto?), but only one has life. If there are over a thousand planets, it would track that only one or two in any given solar system will have life on them.

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I’d like to encounter a lot of life. :slight_smile:

I’m not super great at these things, but does this mean ten planets out of 1000 will have life?

10% of 1000 is 100, not 10. :wink:

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