It seems that some characters actually look better detailed than others. The characters last year had a strange shine on their face, it looked a bit unrealistic but everything else looked very impressive for BGS. The old guy’s expression was very impressive too. In this direct it looked different. It’s still a significant step up from their previous games.
Difficulty in a Bethesda RPG is a piece of cake. Even if you play at highest difficulty. You will be so OP later with the weapons upgrade and armor and skill upgrade. Difficulty does not even matter. You are playing it for the role playing and story/quest/world design.
John and the other two from Digital Foundry talk about Starfield amongst other things in their new video. They too mention that the footage was not smooth at all, and that it could be a game problem or due to their capture method.
Obviously we don’t know how old the build was, but a game so close to release you’d really like to see just running smooth. IGN played the game on X for an hour, but didn’t mention anything about framerate.
But I don’t doubt a day one patch is gonna do a lot too.
Call me weird, but in a way I’m glad it was not running smoothly. It kinda gives a “real” feeling to it, like what they are showcasing is truly the game and not just a vertical slice.
I get you on that. Fine right now, but please not at launch. Especially with their new motion blur tech that they’ve never used before, that stuff is promising. But you don’t want the framerate hurting that experience.
Todd gets a lot of crap for his “sweet little lies” which I find nonsense anyway, he’s only over promised a few things but not nearly as bad as people make it out to be. So I’m gonna go ahead and believe him when he said they locked it at 30 for Xbox.
It’s very likely a older build, one they didn’t have time to polish and just wanted out there for the show. Just a little surprised. Xbox sent a lot of extra resources for the polishing, didn’t they?
This is how I feel. The minor frame drops, the BGS character animations, the lack of surface to orbit and orbit to surface flying etc. It proves that what we saw is actually a real game and not crazy promises.
Hmm, wouldn’t call them minor, at one point they show a part inside a building with gun combat and it really slows down a lot there. And in the exteriors you can see the camera rotating and there’s often a hiccup there. But those could be due to other reasons.
The amount of time required to capture the footage means that portions of it are from significantly older builds. Fairly certain it wasnt from a single build but from multiple builds across multiple weeks if not months.
The Direct jumped from one area to the next, they showed so much. It’s possible this is even as old as around the time they announced the new release date. It’s absolutely possible they had a lot of footage ready for a dedicated Direct show, but keeping it for E3 made way more sense.
A 45 minute showcase like this, even more so not only from a gameplay capturing perspective but deciding on what devs were going to talk about and when alongside the specific footage shown at each section
Pre-production on that probably took a few months. I would imagine the shooting of interviews was done over the course of a few days, depending on if they had multiple teams conducting interviews. I used to do video production, and what often happens is you have certain people talk about their specific topic, but then have them weigh in on various topics so you can mix and match the best bits later on. Editing probably took them several weeks with plenty of revisions.
That video was so well produced and edited, I was nerding out to my wife about it, lol.
And yeah you’re right, characters might have gotten a slight downgrade, unless what we saw last year was a high end PC while this is either Series X or Series X level PC.