But it’s not gonna be easy buddy, damn. Especially with the fact that we don’t have a concrete release date yet. So who knows how long we’ll have to hold out.
I might watch a trailer, solely to see how it looks and performs, but another deep dive is something I’m gonna pull all my strength in not watching it, lol.
For me with games that I’m absolutely 100% gonna play on Day One, it’s really easy to resist watching any content about the game after I’ve had one good look at it. My internal hype will carry me all the way to release day.
I mean I get where this person is coming from, we didn’t see any of these lush jungle/forest type of areas at all in the deep dive but I think that’s probably a sign of yet how much they haven’t shown. At least I hope so, the deep dive at the end does show several locations and this wasn’t there.
I also often on Reddit see the comment that these areas looked nothing like the concept art, like not as good. We’ve discussed that here too, that often concept art has a certain look to it and in a game it never fully translates into that. This certainly isn’t exclusive to BGS games either.
Scale is really relative to perspective or reference/contrast objects. In concept art they control the perspective and all that, in-gameplay perspective and objects change a lot on multiple axis. Playing around with photo mode could give you shots with that sense of scale.
Although the last one isn’t technically the same location, but similar. Got these from Reddit. People mentioning that the concept art is way better, which to my knowledge really is always the case with any game. But also that bouncing lighting…GI? is missing and that the color grading is dull. I guess it could use a bit more color maybe or maybe it is the lighting in some shots. But overall I like it.
Saw that thread on reddit and found a lot of the commentary a tad silly. Some dude was complaining about Bethesda removing the mountain from Akilla whilst the concept art and in-game screenshot clearly show different angles.
I can agree about making the game more colourful, but it’s hard to make any conclusive statement about how colourful the game is going to be based on how little we’ve seen from this game.
Art design is one area I’d never worry about with BGS. I have no doubt environments are gonna look gorgeous in Starfield. Should just hope the technical side is polished there (image quality and stability (TAA and whatnot) / smooth performance) that would help for the art to fully pop and shine.
Even a beauty like RDR2 can look somewhat dullish when there are no clouds in the sky and no sun in some areas, then when the sun shines and you see the beautiful lighting it makes a world of difference. This should be fine in their new games with the new engine.
In terms of image quality, AA etc it should be fine too. Their games have always had real good anti aliasing. I don’t recall much jaggies.
I just noticed that in the location that I believe is called New Atlantis there are some bird like creatures in the concept art. Really cool. But missing in the deep dive footage. Hopefully they didn’t decide to leave things like that out though. Would just be cool to see some smaller animals roaming about in these locations.
I do hope they do something about those colours though, it could be a time of day thing but the sky is nice and blue, so I wonder how much lighting would really change it. The plants could look more lively and overall, well I hate the word but less…dull.
But maybe this is just what they’re going for. After all, after Oblivion which had really nice colours I don’t think they ever really returned to it. Skyrim looked cold, no pun intended and Fallout 3 and 4 lacked colours too. It’s understandable with that apocalyptic setting, but some mods for 4 really changed it a bit for the better. Other post apocalyptic games out there have nice green foliage and stuff too.
I know mods can and will improve this, thankfully on console too, but it will also disable achievements.