So what's up with the Series X underperforming on launch?

Here is great video on SFS

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The bigger issue is SSD size. Both machines should have had 2Tb ideally.

I got the XSX expansion, so I am good in terms of enjoying the same speeds across drives.

Sony has a bigger problem here. 650Gb (whatever) is simply not enough. And their expansion solution is not ready yet.

Only if you’re impatient, you can use a 1TB SATA external SSD and transfer most games within 5 minutes so to me that’s not a big deal.

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I guess I am. Your solution negates the some of the benefits of the superfast SSD.

I love quick resume and think that it is one of the transformative features of this generation.

It’s all good :slight_smile:

Dont wanna know what Underperforming means to you people if Series X is beating PS5 in the majority of certain game modes with a halfbaked toolset.

I just want to clarify if you mean you can’t use quick resume if the game is on an external hard drive? If this is the case, then I can confirm this is not the case; you can still use quick resume :ok_hand:.

Not to come across as a troll, but I really think, based on nothing but gut feeling, that you’re all overstating the amount of improvement will come with updated tools.

Dirt 5 was shown as a technical showpiece for the Series X. David said there are no issues with the tools. Dirt 5 runs better on the PS5. Something is very wrong here.

I don’t think you understood what I said, you download games and store them on the external SSD and when you want to play them you transfer them to the internal drive which takes like 5 minutes. Then you’re playing off the internal drive, also you can use quick resume on games that are connected to an external drive too.

It wasn’t shown off as a technical showpiece not sure where you got that from, it was the first “optimized” Series X|S game.

It was shown in various gameplay reels, it was highlighted in MS games showcase for the Series X.

So what they’re not suppose to show games that are launching on day 1 also when they have the marketing rights? you know MS owns the marketing rights for the game so of course they’re going to show it.

Please show where I said they shouldn’t have shown it.

Its one of the few launch titles, all of them have been highlighted. That said, i agree that something is wrong but don’t know how we can say tools aren’t an option. Dev tools also means underlying libraries and API.

Dirt 5 wasn’t shown at events because it was suppose to show you the power of the Series X it was shown because they own the marketing rights and it’s a launch title. That is all I was trying to get across.

As much as people claiming tools are the culprit with nothing to really back it, we have at least 1 dev saying that the tools are fine.

And also, adding Reach to the mix, where the games struggle seem to indicate a problem deeper than tools.

But I’m no dev, so do your own research.

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All im saying is that none of us have the exposure or knowledge to nail down or eliminate the cause of the issue. There is a bottleneck somewhere, is it in the hardware or the software?

Nothing to back up is reaching a bit.

We do have a GDK document from 5 months ago stating in several occasions that performance is suffering for multiple reasons.

Have they improved in time for launch? No idea. But there’s also the fact that SX updates for most of the SX enhanced games came merely 1-2 days from launch and before that not even the press had access to those games.

And the dev you mentioned said a lot more than just “the tools are fine”. He specifically mentioned that they were coming hot so issues were expected. The tools being complete to the o point you can develop and ship a game with them is one thing. Said tools hindering performance because of bugs and other issues Ms couldn’t finish in time is a whole different thing

That’s all I’m saying. We know there’s a problem. And yet the narrative that gets repeated over and over here is “Tools Tools Tools” with so much certainty. How someone with no experience working with the tools can claim its the tools based on third or fourth hand knowledge and be so certain is strange to me.

The tools being behind or less mature is something that has been said by some insiders. Supposedly, Sony’s kit sounds like an evolution of PS4 (so instantly familiar to developers) where MS chose to re-invent the wheel.

That said, i believe people want it to be software because software is fixable. If it were hardware that would mean that there is a bottleneck in the system that would impact things going forward.

Well considering we had leaks and reports from months back that Xbox was behind with their devkits and their GDK, I’m actually shocked (well not really) that once games that are out showing the possible effects of this people lose their shit. Look at the very first games of the gen and compare them to the very last game, you get your answer. Do you seriously think we could get something like RDR2 at the start of a gen.

Maybe we should all wait a bit longer to see how things pan out, we’re litterally a week into this generation during a pandemic no less. If this is happening in 3 years time then it’s settled.

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We have John Linneman from DF, who speaks to dozens of developers, to back up those claims, and that’s assuming you’re intentionally ignoring the numerous insiders corroborating as much with their sources.

There is no reality where a PC with PS5’s capabilities outperform one with the equivalent of Series X given all things equal. The explanation is obvious and simple; PS5 dev kits were going out last year because that was its intended launch, and the tools development for Xbox were drastically affected by COVID impact. We DO have several sources backing up the tools claim, so can we stop this FUD already and just remember the world we currently live in (and remember that it took time for devs to utilize PS3 and 360 just as much, etc.). This is getting frustrating, and more than a little suspicious, for a chorus to repeat the same points to be intentionally ignored.

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