Review | Immortality - 10.0

Originally published at: Review | Immortality - XboxEra

What happened to Marissa Marcel? This question lies at the heart of Immortality, the latest game from Sam Barlow (Her Story & Telling Lies) and Half Mermaid Productions. It is a full-motion video tour de force that explores three movies, none of which were ever released. The game is releasing day one into Xbox Game Pass for console, cloud, and PC. Slowly you will uncover the mystery behind it all during the course of one of the more engrossing and disturbing stories that I have ever experienced in a video game. Just how does it all work? It’s best found out on your own, so join me for an incredibly light and spoiler-free review of perhaps the best experience in video games this year.


We start with the first film in model Marissa Marcel’s career, which was filmed in 1968. It is a retelling of the classic “The Monk”. Directed by an Alfred Hitchcock type the book has been turned into something far different, more tawdry and full of sex and nudity. The game doesn’t shy away from any of this. In fact it starts off by stating the adult nature of it all. Warnings for suicides, murder, sex, and plenty of nudity hold true throughout this 5+ hour-long affair. None of it ever felt exploitative, despite being used in exploitative ways within the story itself.

Your interaction is through something akin to the old Moviola system. Created back in the 1920s for decades this was how films were edited. Putting this into future video game form you’re working a piece of software that has access to hundreds of clips comprising the three never finished or released movies of Marissa’s career. You can use the triggers or analog sticks to move backward and forwards through each clip. A pauses and Y is the key to the entire thing. This allows you to select certain objects in the frame and if the icon changes you can press A to activate a Match Cut. This instantly jumps you, the in-game logic being through this software, to any matching item in another clip. You will learn the rhythm of things quickly, and how scrubbing back and forth can be key at times.

It is an incredibly effective system and one you must learn the intricacies of on your own. In my first hour or so I was enjoying being told a story but not doing much interaction. Once the “game” part of things clicked I was stunned. I don’t want to describe that part anymore because it would be a disservice to what they’ve built here, so let us get back into what each movie is. Another suggestion is to make sure you play with a controller while wearing headphones if possible. Subtle audio queues and the vibration built into modern gaming pads are key to the experience.

Minsky & Two of Everything

Filmed in 1970 Marissa co-wrote this detective noir story set in New York with the Director of Photography from Ambrosio. It features a hard-boiled detective working a case that takes him into the seedy underbelly of the art world. You as the player will repeatedly jump back and forth in time, and keeping all of this in context is the grid system. You’re introduced to it early on but only after you’ve played for a while does the vastness of this title hit you. At my rough count, there were over 200 clips in the game, and the grid system is tutorialized well enough to help you understand what is happening and when.

The final film is titled Two of Everything and is a comeback for Marissa. The very first clip of the game isn’t actually set in any movie, it’s a talk show featuring a Johnny Carson type. He interviews Marissa and her writing partner on Minsky in segments that hit at the institutional misogyny that has gone on throughout the entirety of human history. The game never hits you over the head with just how shitty people can be but the racist “jokes” and constant putting down of the two actresses by the director of Ambrosio made my skin crawl.

It’s effective because the acting and writing are stellar. The sets and filming techniques do a great job of selling how different each era of Marissa’s life that we get to see was for her. The game is a masterclass on how to take something not linear yet make it work. Even on my 2nd playthrough despite seeing so many key scenes in a different order it all worked. I found scenes I had missed the first time that added in extra context as well, giving the game solid replay value if you’re looking for it. There is music that plays throughout your journey and it swells alongside specific audio indicators in ways that made my skin crawl. It is beautiful and terrifying.

In Conclusion

Once this game has been out for a while, I might never stop talking about it. It is a triumph in the FMV game genre. One that elevates it to heights I could have never imagined for the video game medium. It’s releasing directly into Game Pass, so there is no reason you shouldn’t at least give it a try. This is one of the, if not the best gaming experiences of my lifetime.

Reviewed on Xbox Series X
Available on Xbox, PC, Mac, iOS, & Android
Release Date August 30th, 2022
Developer Half Mermaid Productions
Publisher Half Mermaid Productions
Rated M for Mature


Yeah, but did you actually like it Jesse? Get off the fence for once.

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It’s a comfortable fence, so no. :doge:

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This sounds freaking awesome. I really enjoyed Telling Lies so I was allready onboard but your review makes me want to play it right away.


Looks like it’s live at 4pm EDT


Awesome, thanks for the review


Is this the place to discuss the game?

I’ve been playing for less than an hour but feel like I’m not understanding how to navigate all the different reels. I don’t think any of this is spoilery - it’s just game mechanics - but I’ll put in spoilers to be on the safe side: All I seem to be able to do is go into Image Mode, click on an item of interest, and then get forwarded to a single other reel containing that item. I can’t figure out how to ‘search’ for all reels that contain that item, or indeed how to get back to the original selection screen with all the reels that was available when the game started. Is this how it’s supposed to be or have I missed something?

So many good reviews but of course Kotaku has to be the one that doesn’t like it. It doesn’t surprise me that much.

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Can Jesse or anyone else comment on how explicit the sex and nudity is in the game? I typically haven’t really liked dealing with much of that in the games that I play, but the reviews are making this game sound really interesting.

three sets of breasts and a couple of butts


I haven’t played a FMV game since the Sega CD but I guess I will give this a try.

Played about an hour and im hooked. Roll on tomorrow night so i can “play” again.

Wow, IGN’s review is insanely spoiler-filled, would recommend not reading it if you’re going to play.


Will most likely wait for true achievements to have a 1000 achievements guide I can use to go through this game quickly, but the other 2 Sam Barlow games were some of the most boring and forgetable gaming experiences I’ve ever had so I literally have 0 hype for this. I mean, walking simulators at least have gameplay, this has 0 gameplay and looks like it was shot by an amateur filmmaker.

Sorry for the negativity, but just telling it like it is. Much better indie games out there for MS to put their money towards.

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If it’s on Game Pass, it must be average. If it’s only on Xbox, even if timed, it must be bad.

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One of the best gaming experiences this year??? Hard to take any of this seriously to be honest. You’re basically putting this at the same level as others who are actually trying to push the medium forward, which is something this game achieves none of and, to me at least, is disrespectful towards to game creators as they deserve better.

Also, looking at the trailer I have a hard time seeing the good acting or the great sets. Definitely looks better than the previous games I will at least give you that, but unlike point and click games, the fmv genre is something that doesn’t need a come back and that only existed at a time CDs became popular and managed to push for “better graphics” thanks to being shot on film or pre rendered, because at the end of the day no one has fond memories of those games and genre in general as it died a long time ago and should stay dead.

It’s just video games


My brother you could just say “It’s not for me” and move on, why are you writing whole paragraphs hating on it.


So pretty much, Game Pass should only get one genre. One that will be just for you.