I’m not to far into the game, about 3-4 hours I think. The one thing I can’t stand are mundane fetch missions and the beginning is littered with it!
Go get 4 of these things to turn this thing on or move through this door, except when you go fetch the first item of the list, you’ll then be told the item isn’t present or the item needs to be filled or charged which will require another series of actions. It just feels like padding.
It’s not only this game but it feels like lazy dev design. With that out of the way, I am enjoying it. Again though, the first few hours is the player locked in a building going from corridor to corridor fighting androids and “other enemies.”
I have to say though the opening is visually very impressive. I can’t wait to get back to an outside arenas.
Loving this game, but the UI is a bit rough, not even a controller map.
I’ve just crafted a fire canister and have upgraded the shotgun to take canisters, but can’t for the life of me work out how to equip it, it said something about a selection wheel, but the text disappeared before I could read it fully.
Any solutions appreciated, thanks
Only played about an hour or so, but the personality of the main character will probably be enough to make me tap out really quickly, it’s like it was crafted by 12 year olds.
I am 17hours in and feel like the main character is way more likeable later on. But totally agree the first few hours is offputting with this guy. But later I had some really cool moments and even had to laugh hard because the way he reacts (trainstation).
Do you play in Russian? I find that helped a lot, it fits so much better. The character is still odd, but fits better with the… expectations so to speak. VA is better too.