RDR2 is almost perfection, and it has destroyed me (SPOILERS!)

This is gonna be long, but I hope you’ll stick with me. I also didn’t want to put it in the general thread because people can accidentally tap on the spoiler thing, I don’t want to ruin it.

I bought the game at launch but the problem was that I was deep into The Witcher 3 as well, and after that game @ 100% plus the first expansion, well, you could say open world fatique set in big time. When I finally did start with RDR2 I kept being sidetracked from the story and then after a while put it down. As much as I love this game, and Witcher 3, for some reason they were easy to put down and for a long time too. Until earlier this year and decided it was time to really finish this bad boy.

The story itself isn’t even that amazing, but it’s the way it’s told. The characters and how you’ll bond with them , the voice acting, the music, my god the music at times. The visuals, the world itself and all the insane details in it.

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Kinda like Game of Thrones, I guess you shouldn’t bond too much with characters because they can be dead in the next scene. Take Sean for example, I jumped up from the couch when that happened. Did not see that coming at all and just for a second or two I sat still on my couch, kinda shocked, lol.

And then when you really didn’t expect it in a much later part while talking to Dutch a horse comes walking with the head of Kieran. What the hell man, I really didn’t like this because I wanted to have more missions, more talking with him because he seemed like a cool dude. At the same time I do like how randomly this happened, no big dramatic cutscene or mission where it happens, it’s just there out of nowhere.

Or when Hosea got killed, I kept hoping the lawman wouldn’t do it, but they just did and that was it for good old Hosea. And right during freaking gameplay they end Lenny, not even a cutscene, no time to even mourn, crazy. But what really destroyed me was when Arthur visited the doctor, he had already not been looking too good since the island, but still.

From that point on you play as a dying man, and jesus this hit me hard. Maybe because I’ve had a lot of loved ones dying, maybe because I’m getting older like we all are, but I think especially because I had started to bond a great deal with Arthur. You do spend tons of hours playing as the guy and he’s far from dislikeable. Actually a very likeable outlaw, and despite his crimes he does have a heart.

And then during missions and after most missions you see and hear him getting sicker. His voice starts to get rougher, he increasingly looks sicker and sicker, I noticed how he became skinnier too. But that could be because for some reason I wasn’t able to get his weight back to normal, no matter how much I fed him. I loved how u got the option more during stranger missions to actually help them, make things right for Edith Downes and her son. I love how it wasn’t cheesy, Arthur made it clear he didn’t want any forgiveness, just for Edith to set away her pride, accept the money and have a better life.

I just love how we get some stranger missions only popping up at that point, because they make sense. Like the hunter guy. Or the way we learn about how he had a son when he spoke to Rains Fall. I adore the parts where Arthur just rides to a certain place and music kicks in, goosebumps all over man. Like the part where he gets back to Van Horn after visiting Guarma and he has to ride to Shady Belle to check on the gang, the song Unshaken kicks in and this stuff is just bliss.

Way later when he and Sadie have saved Abigail and he tells them to go, you have to ride to the Beaver Hollow camp to confront Dutch and Micac, we get beautiful music again, this time we hear words from the people we’ve helped out, we hear the doctor giving Arthur the diagnosis. I am not gonna lie, this stuff got me teary eyed 100%, this part destroyed me a bit. Later when the horse dies and Arthur goes back and thanks him, that got me too. And of course when he breaths his last breath while looking at the sky and Unshaken again playing…it ruined me.

I cannot think of many games that affected me this much. I absolutely got some tears when I was at the ending of MGS3 back when I was much younger but I can’t think of much else. It’s almost a day after and I’m still like “fuck man!”. Rockstar could have decided to just have Arthur killed in action and then you switch over to John but the way they handled this is magnificent. For a mission he had to be rough with a man that was already extremely sick, this man pretty much signed his death sentence too.

Arthur is easily Rockstar’s best protagonist ever for me. I remember the first trailer where he seemed like a douchebag, I couldn’t have been more wrong. I don’t want to write a book here so I’ll just say what for me is the bit that keeps it from being a perfect game. It’s the story missions. Some very cool ones, but if the player had been given a bit more input, more options to take on these objectives, that would have made it perfect. You know, maybe some immersive sim elements like Dishonored and Prey allowed for. I also can’t deny that at times it did become a bit of a slog, but that could also be because I wanted to do everything the game has to offer. Every single mission, hunt every animal to get every outfit, every challenge and so on. In hindsight I wish I had ignored the non mission stuff and just went 100% for (story) missions only.

So I’m at the epilogue now, please no spoilers about any of this. But man, what an experience overall it has been. Rest in peace Arthur, for goddamn sure.

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Amen.

I almost teared up a bit just reading your post haha. I don’t know what it is, but that game affected me so much. I can relate to a lot of the things you describe as well.

Have fun with the epilogue, it’s outstanding in its own way.

Best damn game I’ve ever played.

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I wish I could stomach Rockstar’s controls and linear mission design.

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Exactly man.

It’s amazing how much it can affect you. If a game can make you bond this much with a fictional character and feel genuinely messed up afterwards…a job well freaking done by the creators. After I got the epilogue I briefly played it, but I wasn’t feeling it. Just didn’t feel right, haha, even though it’s awesome we get to play as Johh.

I have a few regrets though. Should have played this game right at launch, but because I didn’t I accidently throughout the years saw a few clips of some stuff. For example I was aware of playing as Johh (solely because I looked up how to find a certain animal or how to get perfect pelts) so this has to either mean we’ll be able to switch later in the story, or Arthur got away or died. Knowing he’s not in RDR and it not making much sense that he’d escape…

And I made the huge mistake of using Wikia/Fandom to search for info or help for side content like challenges and info on certain locations. For example I found a interesting grass house, wanted to know if there was more to it, and then found out this is where his grave stone will be, sigh. Me and my stupid shit.

And lastly, I just wish I went for solely the missions both story and side and leave everything else for much later. I kinda hate how I got sidetracked so easily, ah well.

A second story playthrough is definitely something that will happen, maybe sometime next year. I bet the tears will flow again once I reach that point. Man this stuff is exceptionally well made.

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Yeah, never look things up haha. Better to ask in a place like this for example, where you can ask not to be spoiled.

The epilogue is great, so do continue that. It adds a lot.

I played the game at release and went in blind and managed to avoid all the spoilers, very lucky hehe. It was a great experience, there was a bunch of us discussing the game on another forum as we played for a couple of months. The stories and that shared experience was amazing. The game has so much to offer!

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For sure man, and there’s also this criticism I often see from some people about the game. They say lovely graphics, sound, characters, zero gameplay. I do not get this.

The gunplay which feels great, the upgrading of weapons which has plenty of depth, or your horse upgrades, bonding with it which makes new features unlock or improve. The hunting and how extremely realistic the animals behave. There honestly is very little to dislike here. More mission variety or I guess more options for the player to tackle these missions would have been great. Maybe GTA 6.

I don’t even want to mention a possible RDR3, we might be so old that we can’t game anymore. :sob:

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Fantastic game and deserves the praise. For me, it made the most sense to play it as a Cowboy simulator, really take your time and just explore the world.

The only criticism I have of it is Rockstar’s rigidness when it comes to missions, they really need to let the player have more options as to how we can complete them.

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Yep, absolutely. It would have been perfection had they given more options. That being said, maybe it’s my limited way of thinking right now, but what kind of options could they have offered? A bank robbery can only be done in so many ways, same with a train robbery. You got some ideas? :slight_smile:

I do feel mission variety in GTA 5 was better. But I guess you can only do so much in a setting like this.

Those are fine, but in some missions, especially when fleeing on horseback, there’s a set path that you have to follow otherwise you fail. It really makes no sense in a lot of them and defeats the purpose of using such an expansive world.

Very good point! It would have been really nice to escape in different directions and have these chases take place in different areas. Would be good for replay value too.

It certainly could have looked at Dishonored and Prey for player options, immersive sim elements.

I’d say this alongside The Witcher 3 were my favourite games from last gen almost solely because of the stories. As sad as it sounds, Rockstar did such a brilliant job that i almost “hate” playing through the story once you know Arthur’s decline is about to set in because it’s so sad to see/experience. I was one of those “Pfft he won’t top Marston” but I was wrong, Arthur’s definitely one of my all time favourite characters to play at and the supporting cast definitely play their part as well (I’ve got a huge Dutch poster in my house!). I never really had a huge issue with the controls like some did (i can see why they didn’t like them per say) and in a way it’s almost like a Cowboy sim/living the life of Arthur than a pure video game if you get what i mean but i absolutely love it.

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Forgot to reply about that.

Hitting the nail on its head there. People often refer to these games like action adventure, and sure, they are, but it’s also a simulator for damn sure. You “live” in this game, and if you don’t, then I do think you’re missing out. Great friend of mine went pretty much 100% for the story, he didn’t do much side stuff at all and that way you do get a focused story experience, but you also miss out on some absolutely brilliant stuff.

In the first hours I actually kept going back to camp to talk to my friends, to listen to their stories, loved this stuff and you learn about their past. After a while it became a bit of a chore to constantly ride back to camp for this, but then I would just set up camp myself, feed my horse, cook my meat, sleep until morning and then make coffee, drink it, eat something, feed horse again and I’d go back to exploring or hunting or missions.

I must have spent a lot of hours just fishing, it’s so damn relaxing and very well made, just so fun too. All these things made it worth it to 100% the challenges and everything else.

Yeah about Dutch. That “ending” left me with questions. Why the hell did Dutch just walk away in one of Arthur’s last missions when a dude was about to stick his knife inside Arthur’s chest? He saw he was in danger and walked away. That was some bullshit. And later he just basically said fuck it to Marston, left him for dead. And I’m like, dude what happened to “no one gets left behind”? It was also weak of him to just abandon Abigail, I know Micah was in his head but come on.

I haven’t done a lot in the prologue yet, so I will see what happens regarding that. I know for sure Hosea would have been pissed off as hell.

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So before I went on with the story as John I decided to just fast travel to some towns and cities. In Valentine I saw Mickey, the poor guy that lost an arm in the war, I spoke to him as Arthur many times and now he wanted to speak to John. Eventually the conversation was about a guy he used to know, Arthur.

I then visited Emerald Ranch and soon I saw a new random guy that was looking for his dog and asked me to help him. I love this!

Also…

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I don’t mean to be a Debbie Downer here but I thought it was an absolutely terrible “game”.

And even beyond my issues with the extremely clunky controls, food system (core stuff) & mission design (yellow linear waypoints), the writing is the most overrated thing I’ve seen in a while & for me is evidence of how far the gaming industry has to go in order to be the equal of cinema.

Arthur & his gang are an example of writing which lays it on thick, without subtlety, at all. Give me 3:10 to Yuma (the Russell Crowe movie) over Rockstar’s miserable characters & nihilistic plotline any day.

I see criticism about clunky controls often whenever I see a discussion about the game. While it’s true that the controls are more sluggish than most other games, it has never been an issue for me. And i really like how it feels there’s weight to the movement and I hope Rockstar never steers away from that. At the same time I can absolutely understand that not everyone can appreciate it or even really dislike it.

The food system I like too, they didn’t go overboard with the realism. Like, if you don’t eat at all that you’d die or get slower and slower. I’ve noticed that you do get skinnier or gain a lot more weight if you eat too much. I dig it. The cooking is fun too, it’s all part of the simulation, of living in this game world so to speak.

They could have went with health packs or some stuff and I would have disliked that a lot more. Mission design I agree with you, more could have been done here, more freedom. The story itself is pretty straight forward and standard, true but the way they tell it as in how the characters conversate with you during gameplay and in cutscenes I find really well done.

What I appreciate about Arthur is that right from the get go you can notice that he has good in him, for those that deserve it, but at the same time he can be bad for those that don’t deserve it and later on he realises this more and more. Pretty early on you can see he really dislikes doing the debt collecting for Strauss, but does it anyway because he’s loyal to Dutch, he does it for the whole gang.

Much later in the story we notice that he’s well aware of his crimes and doesn’t want forgiveness at all, but he does try to do good things. There’s a conversation you can have with a nun and that was very enlightening, all this stuff I find really well made. I don’t like every character in the gang equally as much, but folks like Hosea, Charles, John are great, really like them.

You are very right about how it isn’t nearly as great as many movies story wise. And 3:10 to Yuma is indeed an awesome movie. In fact, I might watch that one of these days again, I got it on disc.

No Debby downing at all mate, we all have our opinions.

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I absolutely love RDR2 but absolutely couldn’t stomach it for GTA5. The writing and characters in RDR2 are like, light years better and I think the controls felt better too, at least at the time. The restricted nature of their systems actually seemed to fit RDR way better than it does GTA.

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Story completely finished, all the side quests too. The epilogue was way longer than I expected, which I love! That last mission was fantastic and best believe I ruined Micah’s face with bullets when the game gave me the chance.

Also right before Micah comes walking out I see this rat walking there, this is probably coincidence, the world being so dynamic or it’s intentional. But it’s freaking cool.

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Perfect rat.

I told you the epilogue was worth it :wink:

Have you visited Arthur’s grave? I did that as a final goodbye to the game, it was a nice moment.

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Yep. Sadly I knew about the grave while I was fully into his story, because my stupid ass just had to search on Fandom what that cool grass house was all about. Did you find the house by luck or…? Because the game never really seems to point you to it.

As much as I adore the game, during Arthur’s story I really missed some of those typical wild west locations and I loved when during a John mission with Sadie we actually went to those canyons. If only Rockstar had made an expansion, sigh.

Someone told me about it in that forum thread I was in at the time. Never looked anything up until I was done, managed to be completely spoiler free. Very lucky.

Yeah that was great. I would have wanted a Sadie expansion, the bounty hunting with her would have been awesome I think.

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