Brilliant take Staffy, brought it all back for me. Deepest character development game ive ever played. So well done, emotionally grabs u and then grabs u again and again. Im mature enough to understand we all literally see things very differently, so no one is wrong imo, when it comes to whether art is good or bad.
But just my opinion, a movie like 310 to Yuma would perhaps have a story and complexity of a 5 outta 10 at best whilst being a gr8 movie, and RD2 would be a an 8 or 9 in this department.
The controls thing, i cant fathom at all. What on earth is disagreeable about the realistic controls and gunplay ? People are to in love with the ultra unrealistic guns in games like COD and almost anything else. Fast, unrealistic and undemanding.
Most hours ive put into a game ever, almost want to start from scratch again just thinking about it …
Arthur Morgan is absolutely the best protagonist by Rockstar ever, and one of the best ones overall. The way they made a badguy into one with a heart. And not done in a cheesy way, that all of a sudden as soon as he gets ill he decides to do good and expects forgiveness. None of that. He realises until his death the things he’s done but throughout the story you can see he’s struggling with himself, because when he can he helps people too. His gravestone says
"Blessed are those who hunger and thirst for righteousness.”
Just beautiful. But apparently this is because of high honor.
I didn’t play the epilogue properly until one full day after I saw Arthur’s death. I just wasn’t feeling it. It’s incredible how this game hits you in the feels, very true.
To this day I see plenty people calling the gunplay terrible and I’m just flabbergasted. If anything it’s fantastic, it feels great and the way enemies stumble and fall down is awesome. It makes every gunfight a joy to play. Spot on about unrealistic movement in many other games.
Take Witcher 3 for example, if you play that right after RDR2 it will feel odd, not to mention AC Origins or Oddysey. The movement there just feels cheap, no weight at all to the character. I see complaints about how slow the looting is with every time showing the animation or when skinning animals etc. You’d think it would get annoying and it clearly is for some, it never was for me. Give me these animations when looting any day over walking through a corpse and you got their stuff. I don’t need it for every single game, but for this one it’s great.
I think people in general nowadays are too impatient. Everything needs to be fast, it needs to be non stop action right from the start. RDR2 is not that, it has a slow, but great start. I often see the complaint about how terribly slow and sleep inducing it is. And I bet these folks didn’t even get to Horseshoe Overlook.
I love me a slowburn and this game is meant to be enjoyed as such, otherwise they would have given options to skip looting and skinning animations.
I hope to ever see a RDR3 in my lifetime, but seeing how long game development takes today…