That is true but I’m not sure it works out - you don’'t know the power draw and efficiencies of the Sony 36 CU vs Xbox 52…on PC you compare the same chip but change clock. On console you aren’t doing that. So nobody can say which will be cooler yet. And in terms of cooling solutions a few people have said that the Series X airflow system may be somewhat constrained especially when horizontal. If I was betting I’d say the PS5 might be cooler this time round. Because of the space, the massive heatsink and the fact that their airflow design seems more obvious.
there are detailed overclocking tests on pc hardware in what up’till now is the closest h/w to what these consoles have. you can get very comprehensive results if you go and study those.
regarding these consoles, apu area being smaller yet much hotter makes it more difficult to cool, not easier.
in about a month real usage results will start to surface. I would advise to not bet on ps5 being cooler until then
edit: oh, and about “those people” that have concerns about xbox horizontal airflow, it won’t surprise me a bit if they are the exact same kind of people that plug out the nvme sdd and hold it from the aluminum casing in order to say its “toasty”. Either they have absolutely no clue about the h/w they offer their opinions on (nvme ssd normal operation is above 60c), or they are on the paycheck
Bruh what is going on here ?
Breakdown time.
First, the base for the console. It is not, as Polygon put it, " a quiet display of engineering brilliance" but a simple decision. To lock into the base without a screw would best be achieved with a slot/tab capture and a shape lock to the console profile. Easy to mould and cheap. A screw is cheaper and easier to deal with. Very glad to see that to fit and change the orientation is simple.
The large exhaust went along the back of the console is how I thought they would vent. Happy to see the vent size and volume is larger to accommodate the air flow.
The expansion port for the SSD is nicely nestled in. Pulling off the side panel to reach it seems like a decision driven by space and orientation on the board. For what we can see, there is a active vent for cooling via air that comes directly from the fan.
The fan is a variation of a vaccum design. It draws air from both sides of the console and pushes it out into the main chassis. Great choice IMO. They can run at a reasonable clip if needed but tend to be profiled to run at a specific cubic volume per minute. I use these regularly when designing closed circuit mining cameras.
Once the black panel comes off. Then we have some fun.
What I’ve circled here is a copper heatpipe that has been attached to the sheet metal shroud. The location of the heatpipe runs across the capacitors that regulate and deliver power to the SOC and 3 of the SSD chips that sit on the back of the mainboard. Having the heatsink attach to a large, flat and thin piece of formed sheetmetal gives a nice large area for air to flow across. Really nice way of drawing heat to a effective way of cooling. No need to pipe air directly across the fins, let the draw do the heavy lifting although on the heat pipe on top of the SSD chips, there is a roughly 90 mm x 60 mm x 35 mm bank of aluminium fins to help.
Strangely, this shroud is also the cooler for the 16gb of RAM for the PS5. I would have thought that this would have been placed strategicly so It would be cooled by the larger heatsink. Perhaps they got such good results that it had cooling headroom that the RAM could be managed as well.
Remember the Sony patent for a dual draw heatsink? Well, here it is. This is a version of a heat spreading interface to the shroud. I am really impressed by the simplicity of this. Using a larger plate for interface while having the white part have a clean transmission of the heat drawn from under the SOC.
So, this heatsink is more than a couple of bucks. The shear volume of fins is staggering and impressive. This heatsink has been built like a brick shithouse. It will live a hard life and based on how closely the fins are placed together, This is why the need for a vacuum point to remove dust.
What I’ve highlighted here is the copper pipe they used to draw heat as far away as possible. I noted where the SOC sit in relation to the pipes. As before, moving the heat as far away as possible is a great move.
Overall, I love these teardowns. Always. incredible to see how you design solutions.
My only real key in what I found in the PS5 design is that heat was the biggest driver behind every decision. The liquid metal cooling interface is intreaging. I’ve not used them but I’ve heard that they can be fantastic when they fit the purpose.
Sorry to anyone bored by my drivel.
Edit- Thank you to @hanspampel and @MrP for their heads up on things I missed and got wrong.
Already saw that too. Still doesn’t answer my question. “According to” etc or “According to a current report from Ubisoft”
So where is the current report from Ubisoft then?
Where is the official sourced quote from Ubisoft themselves? Nothing in the official press release. The press release is here just read it. Nothing.
All the other sites claiming 4k60 on PS5 use the same Eurogamer.de as the source
I’m free to stay in my position until I see the direct sourced official quote from Ubisoft themselves. Until then, it remains to be seen.
Even here the writer of this gaming website below contacted Ubisoft asking for a statement but still didn’t get answer since then
“Sony’s next-gen console PlayStation 5 will be able to run the game in 4K/60FPS it remains to be seen. The publisher are yet to confirm this but we contacted them for a statement and will update the article if they respond.”
The SSD is sitting nowhere close to the heatsink.
The SSD is sitting north and behind the SOC (at the front of the console from this perspective) There is no direct contact to the Heatsink. It’s only trough the metal shields / plates.
I am not 100% sure, but I think I’ve noticed a port that allows air pushed by the fan directly to the ssd expansion port. In fact I think they would be very stupid if that hole wasn’t there, since the expansion space is located directly next to the fan. Here:
Yes. This “rumor” born from a Giant Bomb “uh, memory card is hot, lol” video is one of the most pathetic and desperate attempts to damage Xbox this year. It is so pathetic that no gaming outlet reported it (out of a couple minor gaming sites whose sources were unavailable or obscure).
Even YongYea, known Sony enthusiast, directly addressed this “rumor” and debunked it on his first Series X review.
Seriously.
funny how giant bomb was created exactly because Jeff Gerstman was fired from Gamespot for not “respecting” a publisher’s advertising money poured on that advertising medium, coming with a mediocre interview for said publisher’s game, isn’t it?
Very true, nice pickup on that and thank you for showing what I missed. I appreciate it.
Indeed, you are right sir. Apologies, orientation around the board got messed up in my head. Thank you for letting me know.
What reports that the PS5 is performing better then the specs suggest?
If its about what john lidderman said, he didnt say that.
He says that speaking with devs he think are going to be pleasently surprised by the PS5.
but it does not really mean much, he gave no context. And we have PS5 games and benchmark s already, the performance of the PS5 seems like an RTX 2070, it can do spiderman with ultra settings and RT REFLECTIONS @30fps, rachet rift apart is dynamic fauxK @30fps, demon souls is 1440p @ 60fps.
There is nothing surprising about these games and there performance. How it compares to the seriesX? Sonys customisations might close the gap a bit, but then there are xsx customisations.
Its going to be interesting to see how cross gen games compare, games like blops cold war, ass creed Valhalla, watch dogs london, cyberpunk etc
I can imagine devs have had much time to optimise these games for next gen so im pretty sure they will perform better on single threads because thats how the current gen consoles work, so the XsX’s 3.8ghz will give it some more performance over the PS5s 3.5ghz. Regarding the PS5s higher clock speed i am dubious about the improvements this will give
Go to 12.51, here rich tests higher clockspeeds vs more cus and low clocks, and the more cus has more performance.
While this test is not definitive, I see little reason to think the situation would be different in consoles.
Yes I tend to agree with Alex here.
Secret sauce style arguments are most of the time just fanboys grasping at straws.
I dont suppose you have a link to that post, I would get a good laugh at some the mental patients getting triggered by it over there
Isn’t this the case with far cry 6 as well?
I have been told several times that Xbox has some sort of rights for 4k say.
What amazes me is the fact that companies can have right to say 4k on there console exclusively.
Between I have never seen anything in reverse!
Sony has rights to COD cold war - but it is officially confirmed that XSX will also have 4k and 60 and every other feature.
If there is case - then pls let me know. I am very curious.
for people that dont understand specs, the best indication of the power difference being significant is how such talks are punished by banning on sites like resetera and gaf. I mean, it doesn’t take a genius to figure it out, does it?
The funny thing is that they try to make it look like the difference is only a few % and it will only amount to a few pixels on screen. GPUs don’t work like that. There’s no linear correlation between TFs and pixels on screen.
Not only SX has more memory bandwidth, and that’s important especially for RT, but VRS will optimize the use of it, making less badwidth necessary for the same task. The difference between both machines is going to be significant, more than raw TF numbers.
And if the PS5 throttles down because of heat, then it’s going to be even bigger.
Who told you that?
Afaik I didn’t see any official statement from Ubisoft saying themselves 4K60FPS on AC Valhalla or Far Cry 6 yet. I would be glad to be proven wrong
Many have told me. The most prominent will be Tom Warren from Verge
Whenever there’s marketing deals, there’s less chance of getting confirmed features. But Ubisoft did say on their website that ACV will be 4k60 on both XSX and PS5.