PS5 Back-Compat Details Announced

My point was that even with the resources MS has dedicated to BC, they are still not complete and are still working on the final stages of BC, so how can anyone blame Sony for not being complete as well.

Not every comment or post has to be made into a competition.

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Absolutely, Sony has a lot of ground to catch up so let’s be glad that they’ve started. It’s like diet and exercise, starting is the most important part! Then sustaining the effort.

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So ps5 backwards compatibility is hardware right? Is this why Sony had to go with less CUs? Does this mean next gen ps6 or ps5 pro would be locked at 72 CUs?

I’m not really blaming Sony for not having a complete BC. I’m just saying it makes sense why MS is ahead in this department since it’s one of their main selling points.

I really hope we get great improvements from ps4 games, as I would like to revisit BB & Spidey and start GoT at 60fps.

Cheers to that. I’m still not sure if I want to get Miles Morales and GoT now-ish or wait until I eventually get a PS5 since it’s gonna be a few years.

At this point, i am curious to know the tech behind BC on PS5.

What are the technical challenges. Specially regarding the

Boost mode - why only selected games will recieve this feature.

1:1 BC - how much performance improvement will be there for non boost games.

Saves states are confirmed for 1:1 BC games

But

Games getting next gen improvements lacks the save states features. I guess spider man was later confirmed to have this feature somehow.

To my understanding, boost mode can only help with games that have dynamic resolution scaling, games with unlocked frame rates, and games with frame rate caps, but unstable performance. So that limits the number of games that can benefit from the boost mode from the get-go. And then there are some games that might not respond well to significantly increased clocks, so in those cases Sony will turn off the boost mode.

I think that we still might see the benefits of faster storage and maybe faster memory, but on the CPU and GPU side seemingly none whatsoever.

Games with manual improvements made by their original developers are not really BC games anymore, they’re practically ports, and at that point save functionality (and everything else, really) is in the hands of developers.

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