You said, "Both Sony and Xbox needs to look into this
Making AAA block Buster’s is not everything… Best thing is to bring the content out at a good pace
Hope both PlayStation and Xbox shifts away from making hundreds of hours campaign games to concise and short campaign games which release every year."
Can you see why I referred to 2020? You know… the year where Xbox released:
- Ori and the Will of the Wisps
- Bleeding Edge
- Minecraft Dungeons
- Grounded (Early Access)
- Microsoft Flight Sim
- Battletoads
- Tell Me Why
- Wasteland 3
- Age of Empires III: Definitive Edition
- The Bard’s Tale Remastered
That entire year proves Xbox is aware that they can rely on more than just AAA Blockbusters, release more than just at the end of the year, and release a variety of content that addresses the GaaS component, short-campaign titles, and those that fit the larger-playtime crowds.
Xbox was already in a process of releasing at a wider cadence before this pesky thing called COVID really hit its stride. Before anyone states something about Nintendo also being affected, that’s absolutely true but the majority of those titles don’t fit two of the three parameters just discussed in the last paragraph; their single “live service” game released in that timeframe, Animal Crossing, was constantly lambasted for its lack of continuous support and received its final update and only expansion not even two years post-release. Simultaneously, it’s not as if Pokemon Scarlet/Violet is the type of game that takes years to put out (as proven by Game Freak themselves release three games in barely over a year’s time).