PlayStation 5 |OT| This SSD has no limits

From here

Maybe new features are heavy on battery life.

IGN may have reported normal use of controller which is range of DS4.

Lots of awful ps5 news today. No wonder they were so secretive

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  • missing VRR
  • no SSD expansion
  • can not copy from external to SSD
  • no 1440p
  • no AutoHDR
  • no 16AF
  • Unmodified BC from 3rd party 99.47% slower load vs XSX
  • no 3D sound for TV set
  • no Quick Resume functionality

EDIT: can only save PS5 game saves if you subscribe to PS Plus

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It’s sad to be honest. I would also definitely add the ridiculously short battery life, something I think we all expected to be improved drastically over PS4.

There’s a thread on the other forum that collected the battery life reports from multiple outlets. It’s obviously going to have some variance on some games, but it seems like it averages eight hours. Tom Warren of the Verge popped in there to confirm that 2 hours was wrong.

Edit: I’m not sure how that stacks up to the DualShock 4 because mine have garbage battery life lol

I heard it doesn’t support FreeSync. Is this true?

There certainly seems to be a lot of invonveniences at launch. It nicely illustrates the difference in Sony’s and Microsoft’s design approaches, with one opting for a relative reinvention on the OS side, emphasizing a few flashy features while leaving a lot of holes to be filled over time (the traditional approach that both have taken in the past), and another bringing over their mature, albeit perhaps less exciting solution forward, then building more cool stuff on top of that. Needless to say, I much prefer the latter.

But I have no intention of getting a PS5 before its smaller hardware revision is made available, and by then I hope that a lot of these issues will have been fixed.

…and people were talking about this console coming out in 2019. I can’t even imagine what that would’ve looked like.

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Eight is ridiculous though. The Xbox One controller, Elite and I’m sure XSX controllers puts this to shame. Not to mention Switch pro controller. You’d think that with the features disabled it should easily be much more than eight. Sony dropped the ball hard here.

I see some reviewers calling PS5 next gen because of this, but when such features snack away so much on the battery…miss me with it.

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It actually makes sense as a 2019 console, it also doesn’t have full RDNA 2, Dolby Vision, VRS, SFS.

Series X is on a totally different level

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You’re not wrong lol…just seems to be coming in hottttttt in 2020, a 2019 launch would’ve been :flushed::eyes:

Reviews are glowing so far. Miles Morales is amazing, and along with Demon’s Souls I’m back on the fence about holding onto my PS5 order. Seriously, might just do so and throw the ugly PoS in the media closet.

Then I will have both

The title is a rather click baity by IGN, so don’t worry.

Whoever thought it was a good idea to put the PS5 in plastic cases…needs to think a little more carefully. Best buy have XSX and PS5 on display.

Let’s hope people won’t be seeing that “Your PS5 is too hot. Turn off your PS5 and wait until the temperature goes down.” ever.

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I think after the reviews neither console is going to have any overheating concerns.

Both are operating at very low temps and seemingly have really overdesigned the cooling solution (which is good because it means they are going to stay silent too)

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Most game on XBO uses dynamic resolution, so when you use all the CUs, the resolution will increase to the max resolution supported. I maybe wrong, but generally XBX will boost AA and also changes LOD bias, so texture filtering is better,

Also, when PS5 BC is having more stable framerate, are these all boosted to 60fps?

This is from how the developers setup their game on the mid-gen consoles, if they provided patches for 4Pro/OneX. For Xbox One X, most developers pushed for higher resolution because it could handle it. Meanwhile for the PS4 Pro they had to drop the resolution to get reasonable performance.

Now when you take the 4Pro and OneX versions and run them on next-gen, the PS5 can hit the 60 fps because it’s running at lower resolutions, while the SeriesX is running at substantially higher resolutions.

Back when I sold games I had to replace demo consoles all the time. Those locked display boxes will kill any console. Eventually they replaced the display boxes with ones with small fans and it only slightly helped.

https://www.google.com/amp/s/www.trustedreviews.com/news/dualsense-battery-life-4107807/amp

In testing, we found that the DualSense lasted a total of 13 hours and 11 minutes. While the exact number will depend on the games and apps you use, 13 hours is still a big improvement over the DualShock 4’s battery life which generally lasted around eight hours. That’s an additional five hours of gaming without plugging your controller in

No mention about whether this is with all the features enabled or not.

Apparently the batteries only last for three or four hours in Astro’s Playroom, so I’m gonna say that doesn’t include all the features.

Unless the Astro battery time is bullpoop.

It would make sense that a game designed to showcase each feature of the controller would use up more of its battery life. Realistically, I can’t imagine a “normal” game having anywhere near the same impact.

That said, I’ve complained about my DualShock 4’s battery life multiple times, because it’s so bad. I really hope that Sony managed to sidestep the longevity issue this time.