Yes I remember this, I quite like that. But not all PS4 games had that, right? That definitely seems to be what’s going on here since we don’t see any “Sony presents” or “Insomniac Games” screens.
The Xbox SSD was always going to be inferior to PS5, we knew that, so with that in mind I really appreciate the feature.
And honestly, I don’t think it’ll be like that for every PS5 game. Remember the official Sony video a week ago where they showed the UI? They booted up Destruction All Stars and while they fast forwarded through that, we saw it took some loading.
But again, let’s wait for actual comparisons by DF and YouTubers like Jeffrey Grub. Will for example Ubi games load significantly longer on XSX? If yes, unfortunate but also not that shocking and not the end of the world.
Nice! Sorry you’re stuck with those ridiculous prices in Australia
May I humbly suggest comparing it to the system you have rather than another one you might not get
Extremely fast loading is definitely a massive QoL improvement but the big draw of Quick Resume for me is more about being able to jump back into a certain point in a given game. Gonna be nice not to have to look for a checkpoint or worry if autosave kicked in.
Are we expecting some previews on the PS5 this week? I’m not up to date on what’s happening other than people receiving the PS5 about a week ago?? idk anything.
Astrobot seriously is that fast? So the “Sony presents” etc screens just fly by and then from main menu it’s one second into game?
Can’t wait to see loading times for Xbox Series games. CoD, WDL, ACV and Cyberpunk will be nice comparison material. I guess it’s absolutely possible that Sony will have a bigger edge than people expected with the SSD and for Sony that would mean a job well done and the hype is warranted then.
Sony with the faster SSD and MS with the more overall powerful system. It’s what we expected. So far we’ve only seen BC loading times, but next week once that embargo lifts we should be seeing many loading time tests hopefully.
Oh also, what we probably should take into account is direct storage. That should help even more with loading times and if I’m not mistaken Ubi is using that for WDL and ACV.
Isn’t Astro literally only 2.5 GB of space in total? If so, the whole thing fits in RAM 3 times over. Should not have even a split second of loading times, even if the machine ran with an HDD. beyond initial loading I mean.
Originally Astrobot was loading in a few seconds. They patched it, and now you need a stopwatch because it is literally over one second. And we know the PS5 hard drive is fast. It’s a couple seconds for MM from the startup screen, and R&C world warps are about two seconds as well
I would expect most first party Sony games to be basically instantaneous load … also, the Kena developer a few months ago was talking about how they had this nice animation for load, but the PS5 loads too fast to actually play it. Going to be awkward for CoD though. The PS5 players will be in the lobby waiting on everyone else to load the game
The only games we’ve seen loading times of from XSX are BC games. Those are not optimized for XSX. Loading times of WDL, ACV, CoD, Cyberpunk, The Medium, Yakuza LAD probably too will all be good games to test the loading times.
When unoptimized games already load so much quicker I think we’re gonna see some nice things for actual Series X optimized games.
Nba 2k21 loads into game in 2 seconds it will be interesting to see what xbox can do. If its 4 seconds its a non issue but if its like 10+ you for sure will hear the narrative for this gen being about load times and not resolution
My inner concer troll is curious about sustained SSD speed. I’ve mentioned before Xbox states “sustained performance” in nearly (or all?) metrics; PS is all theoretical max. So to build on @TavishHill’s statement, Astroboy is very small and completely loads (probably) so what would be sustained SSD speed in a game that cannot completely load into RAM? As with all other aspects, I’m curious to see the true sustained performance of the next gen consoles (and PC GPUs).
No, but I meant if the size is 2.5 GB it should have literally no loading whatsoever, no? The whole game can fit in RAM 3 times over. No streaming required from the SSD at all beyond initial loading.
That’s pretty cool, if it stays that high! I’ve been skeptical about my SSD skepticism since the consoles SSDs are really moving smaller bits of data after initial boot (or file transfer), to oversimplify. I’m aware I’ve been comparing to data-at-rest type of storage approaches. Pretty neat stuff and I’m interested how these approaches may advance beyond texture focus to improve consumer and enterprise solutions, too.
The Sony Mexico store put the PS5 on sale with a 30% discount, but later canceled the orders
“As if it were a Day of the Dead surprise, the official Sony store in Mexico put the PS5 and its accessories at a discount , which led several users to take the opportunity to make their respective purchase. However, more in keeping with the celebration, the situation turned into a nightmare when purchases were canceled without explanation.”
"There are no further details regarding the situation, more than the affected users mention that despite the cancellation of their orders, the corresponding refunds have not yet been made."
even is pr5 loads a game in 6 seconds or less and it takes xbox 10 secons I still see it as a win for xbox as games will still load quick but thanks to the gpu and cpu and ram advantage should run better on xbox. either way its good all around