Seems like Sony has burned some bridges…
Bugsnax is gold!
As the local killjoy, I have to admit that I don’t understand the whole fascination with Bugsnax. It looks cute and fun enough, but the online response is super confusing to me. It’s just like the Knack thing, I feel like it’s a big inside joke and I’m not in on it. I’ll probably pick it up on PS4 when it’s cheap. Fun song though.
It’s just weird and fun games that fans sometimes like to hype up ! It feels like an inside joke, yeah. It’s a selfaware joke and it’s pretty nice to see. No one should take these things seriously.
On Xbox we also have Recore and Crackdown 3 fans (I’m one of them!). It’s a reminder that it’s just games and you should have fun and don’t look too deep into it sometimes.
Yes exactly, fun little game. It is a game I could have fun with and enjoy to have some good laughs sometimes. Even Destruction All Stars seems good fun but 80$ is a nope
Ha ha, I like that sentiment a lot. No shade intended for any of those games, it just makes me feel a bit like I’m the guy in this story
When I saw [comedian John Mulaney] in Ft. Lauderdale, there was a bar in the lobby that people kept leaving to go to. At one point, a guy in the front row just got up and BOOKED IT to get drinks. John Mulaney looked over at a woman who was next to the empty seat and asked, “Are you with him? What’s his name?”
She was, in fact, with him, and she did tell him her date’s name. John Mulaney considered this, looked around, and unplugged his microphone. Leaning in to us, he told us that we were going to trick this guy so fuckin hard. He said, “At some point during the show, I am going to stop and say, ‘Well, you guys know what they say here in Ft. Lauderdale,’ and then you guys are all going to scream back ‘WE LOVE MILKSHAKES!’ He’ll be so confused.”
He then continued on with the show as normal, the drinks guy returned to his seat, and that was that for quite a long time. We thought he had forgotten about it until, at some point during what I believe was his McDonald’s drive-thru bit, he shrugged his shoulders and said, “You guys know what they say here in Ft. Lauderdale…”
Naturally, we erupted with “WE LOVE MILKSHAKES” and John Mulaney SWUNG around to face the drinks guy and said, “I bet you’re real confused now, huh, JASON?!”
I was Googling cache scrubbers and I came across the above picture, i think it comes from this tweet
Anyone know how much cache scrubbers will improve the PS5s GPU? will it make the PS5s GPU perform more like a 11tflop RDNA2 GPU? or are we talking about just a few percent better?
Does the XSX/S have cache scrubbers?
Will cache scrubbers help help close the gap between the PS5 and XSX?
Its stange because Cerny said that the cache scrubbers improve the performance of the GPU, but it looks to me like it just makes flushing and controlling data more efficient, this seems like it will help in asset streaming but wont help in overall rendering output of the GPU?
This type of stuff sounds just like the fake dreams of some saying that the PS4 Pro had 16-bit floating point that would make it act like a 8.39 TF GPU, LOL. There is a reason that Xbox is marketing power and Sony is not.
Another thing I noticed is that redgamingtech Says that xbox series is about parallel GPU workloads, maximise tflop performance, compute performance where the PS5 is designed for data throughput.
at 25.28
Also NXgamer has been saying things along these lines.
I dont know about anyone else but I get a sense of disingenuous vibes from people who say this. I mean , the whole velocity architecture is designed for better data throughput.
And while the PS5s ability to stream more data is a real thing I really do wonder what that means for how games will look.
You literally picked up one of the worst. RGT is the “PS5 is RDNA 3/Zen 3” guy. All they are saying is purely only considering the potential at launch and nothing more. Velocity architecture is still very much new now, and it will be interesting to see how it is going to improve things once it is fully optimized. In that sense, I would say that Xbox may have more leeway there.
At the end of the day, I think its going to come down to resolution and framerate.
Textures are going to be so good on both platforms that its going to be very hard to determine a difference in them.
I think both will be pretty close at launch, but beyond I’m not so sure. ML, RT, they can all play a bigger part.
RGT is the one claiming PS5 is RDNA3. Just ignore him, he doesn’t know anything. All of these “advantages” NX cites is ignoring the SX ones, like VRS, SFS or mesh shaders. The only way the PS5 can outperform Xbox is if the developer screws up.
I have read some white papers from Microsoft Researchers which talk about ‘FlashMap’ and ‘FlatFlash’ unified memory system, which could be underlying tech of XVA.
Microsoft has changed how data is accessed. It’s very complicated stuff.
Some key points are:
-
FlashMap reduces the number of operations of accesing data from three to one.
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It reduces amount of dram required. Only 2GB required for mapping a 1tb Storage.
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FlatFlash is all about byte addressable. It makes reading data from an SSD similar to how data is accessed on RAM.
Further explanation-
Point (1) helps in reducing the latency and overhead on CPU. Which is in line with Xbox marketing of low latency storage.
Point (2) corresponds to ‘100GBs of virtual memory available’ statment of Phil. So in theory - 2GB of DRAM can map the entire 1tb. So if a game is let’s of 1tb - it would require 2GB of space on the RAM. Scaling down linerally, a 100 GB game will only require only 200 mb(approx) of space on RAM.
Point (3) is in line with Phil’s comment of byte addressable statement, which he says is as big as moving from 8bit to 16 bit.
Point 1,2 and 3 are all essential for SFS.
PS5 is about moving chunks of data while XVA enables movment of just right amount of data.
Note: all this is just speculation. For more precise info, pls read the white papers yourself.
I just want to know from someone who actually knows about these things, (like a game dev or hardware engineer) what precise improvements cache scrubbers will bring?
Its fustrating that Cerny just gave a vague statement of “it will improve GPU performance”
Does he mean overal GpU performance? or something more specific?
I am expecting to see improvements in GPU utilisation and reduction in GPU’s idle time.
But i am no expert here🤷
From rewatching “road to the PS5” Cerny explains that instead of completely flushing the GPU cache data when accessing data from the SSD, the cache scrubbers will flush only data that needs to be flushed rather then flushing all of the gpu cache data. I struggle to understand what benefit more data will bring, i remember Alex from Digital Foundry was baffled by how so much polygonal detail was possible in realtime on the hellblade 2 demo, so while more data is needed for this higher level of detail, its still determined by what the GPU can render? I wonder how this issue is resolved without cache scrubbers.
When we have youtubers and people on some forums discussing these things when they dont know what they are talking about I have no choice but to go with my gut, which is that these customisations will not result in huge performance increases.
Theres only so much sony or Microsoft can do with an RDNA2 GPU, anything more then small optimizations are not possible, then it becomes a different architecture, which is not something AMD offers.
God dam secret sauce discussions can be so fustrating.
I agree and Im afraid this might be case in some games, hope not tho. I think all this pushing on Ps5 CUs is more a wishful thinking of some ppl that cant believed XboxSX outclassed PS5, hardware wise. I mean, I see this like Xbox One vs Ps4 discussion back in the day, about how esram would improve things or DDR3 low latency was important or even how DX12 could double down frame rate of Xb1. Don’t get me wrong, PS5 is a good hardware and these things will help for sure as they helped the Xbox One, but Xbox has its own baked tricks as well and are usually ignored. In the end of the day SX has a significant better GPU, slightly faster CPU both running at constant clock and a I/O speed that is on par with high end PCs. As you said, it is on the hand of the devs, and this is kind worrisome for me a bit, for some devs at least.
I think everyone is wasting their time with the “secret sauce” discussions. Ultimately devs will just build something that will work on all of the platforms. As we go further into the next gen all of the third party games will be mostly the same across the platforms they are on. I think people forget that it isn’t just about the capability of pushing pixels, someone has to create all of it too.
The SSD will instantaneously load all of these unique assets, no more repeating textures and such. Yeah sure until you realize no one is going to spend time creating crap no one is going to notice as they blow through the game at light speed. They’ll be cutting an pasting just like before.