I’m opening a can of worms here folks…
I’ve gotta say, why isn’t this stuff applied to the Xbox dashboard ads? Ever since the first 360 dashboard they have always featured ads that were irrelevant.
Even now I get ads on my dashboard for Fall Guys, which is a title I already have installed on my console. If one argued that it’s there to remind me to play the game: if I click on the ad it doesn’t launch the game. It takes me to the store page.
With all of the ad competitors out there literally showing me ads about stuff I was thinking about that day, the ads I see on the dashboard are hilariously out of touch.
I would have figured that they would have created a psychological profile of me to understand what genres I’m in love with, what games I’m looking forward to, and the type of experiences I’m looking for.
It’s ironic because the Gamepass app on the Xbox creates a recommended list that looks pretty accurate to my tastes.
I say all this because I don’t mind ads like a lot of people do. I just want them to be relevant and inform me on products that would interest me.
So I think MS should apply this service to the Xbox dashboard, which I suspect is currently set to show predetermined ads to their entire population (or per region) no matter what their tastes are. This is akin to ad purchases for newspapers and print media rather than allowing the flexibility that you see with web ads.
Targeted ads on Facebook are pretty great for advertisers and I’m surprised neither the Xbox or PlayStation feature something like this. If I am an indie that created a Metroidvania game, it would be cool to pay $X for 100,000 unique dashboard ad impressions for gamers that love Metroidvanias (which could be extrapolated by the number of Metroidvania games the user has played along with their gamerscore for those games). I’d want the algorithm smart enough to not show the ad for people that do own the game. Targeted ads allow advertisers to hit their audience and not waste their money on impressions on users that would not be interested in.
And the beauty is you could open up your parameters to actually show ads to players that typically aren’t part of your audience, but you would have another campaign for that and maybe not spend as much. Maybe the Metroidvania game features a WW2 veteran and advertising to some FPS players make sense.
The other benefit is that these campaigns don’t have to be limited. With targeted ads, a Metroidvania fan could see an ad for a game that is 4 years old but they haven’t played.
Anyways…bring this to console, MS!