As part of our commitment to empower every PC game creator to achieve more, starting on August 1 the developer share of Microsoft Store PC games sales net revenue will increase to 88%, from 70%.
With more incentive to dev for PC and Xbox and PC becoming more alike to develop to (Agility SDK + Directstorage), if a game comes to PC, thereāll be little to no reason for it not to come to Xbox console as well.
Exactly, their goal here is making the ecosystem so close together, so tight that it would be unreasonable to develop for PC and leave Xbox and the cloud alone.
At one point, Xbox will instantly mean for everyone Console+PC+Cloud, no longer having clear distinctions on the dev side.
Yep. They obviously have the first party games to entice gamers and gamepass is the cheaper option to steam, throw in Xcloud to reach large audiences who donāt have powerful rig and youāve got your selling point.
Iāve seen the sentiment that this seemed to be announced too early since the store improvements are not here yet. Hereās some thoughts on that. We have to remember that deciding where to release is typically done earlier on in the game development process so it makes some sense to announce what they did now. Hopefully the store changes will be around when the first dev decisions to target windows store bear fruit.
Well, they are remaking the windows store to allow win32 apps instead of wrapping all apps in UWP, so mods support and such will work more like they would for anything you install outside the windows store. Itās clear to me since they are remaking the windows store, which is supposed to have its remake complete this fall, that they are doubling down on their own storefront and choosing to make it competitive with epic and steam.
Yeah, even though Microsoft puts their games elsewhere they still want you to come to their platform because it makes them more money.
The main problems I hear are the download speeds, realibilty of installs, and the fact you donāt have control to modify the files etc. Matt addressed the first two, so we will see about the 3rd point. If they can sort out those 3 options I think the store will see more activity just due to the convenience of Game Pass more than anything.
Yeah I know and hopefully Jez is right and that is the case because it should absolutely solve the 3rd point.
My only issue is that it wouldnāt help the games currently on the service but going forward I cannot see any developer wrapping their games in a UWP layer when they can just submit the win.32 version as is.
Although that is expected ā it seems ā from the forthcoming Windows Store update (courtesy Windows Central), we have to see how they address trust and security issues that traditional UWP handles so well.
Even if they do a background security check, it should pave the way for Win32 downloads, and delinking from the Windows Store services overall.
The Returnal scores today might be fun for those excited about the game or for certain console warriors, but this news IMO is far more important to gaming as these types of things have the potential to propel Microsoft forward in their full Xbox ecosystem in big ways.
I feel like this could mean no Game Pass on Steam now, but then again MS could want it everywhere, but then I donāt see the point of a move like this if they donāt want to start to work on their own store and having Game Pass exclusive to your store will be big. This could be a play to get smaller games on their own store so itās easier to get them in Game Pass on PC and maybe even console.
Just hit me if Windows store games can be played on console and console games played on Windows store does this mean we could see games like Valheim and Rust launch day 1 on Xbox and PC instead of devs having to make a port.