The ”Motor-Driven Adjustable-Tension Trigger," applies force feedback to your inputs on the triggers. Looking at the patent, it’s very similar to what Sony has announced for their Dual Shock 5 controllers. One difference being that Sony uses helical gears, which should be quieter, in theory, but weaker in delivered power. I don’t know which is more durable, but I’d guess the helical gear would be.
There are some obvious pros and cons to having this feature.
The pro being that it can be applied to benefit any game. Unlike other controller gimmicks that ask developers to add new control mechanisms to their game, this can be applied to any game that use the trigger buttons. As such, adoption rates could be high, if not universal.
It’s benefits to games is pretty obvious as well, and can be applied to every single genre.
The cons being that it would increase the price of the of the controller. Secondly more parts and more moving parts can introduce issues with durability.
In terms of developer adoption one could point to the lack of support of Xbox’s impulse triggers to demonstrate that implementation may not be as widespread as one would think. I personally believe that it has more to do with its appropriate applications being less obvious than force feedback.
If we contrast the prices of the series controllers with the Dual Shock 5 controllers we can see a significant price difference. If I were to guess, the DS5’s haptic feedback technology (which is licensed, by the way) is not the main reason for the price difference. I say this because it doesn’t introduce much added hardware and it isn’t something that is fragile that needs to be built robustly.
So with that in mind, what do you all think?
My personal opinion is that this is useful technology and would have benefited many Microsoft games along with third-party games. It’s adoption would have been far more wide spread being that both consoles now support it. I also think that haptic feedback would have been important as well. But I cannot deny that the price of $70 for a base controller is borderline unreasonable. And so despite the fact that I believe these technologies can change gaming for the better, the cost to add them would make controller prices unreasonable. This wouldn’t be an issue if these manufacturers were okay with decreasing their profit margins on controllers but apparently that doesn’t look to be the case.