Like many of you mentioned, this basically confirms that the game went through development hell. At the very least, the crunch was minimized.
Now that they have a stable foundation with the new engine and the game being critically well-received, I hope they can further refine their development practices and build upon the game to its full potential.
This is so true, for many things. What the customer sees, experiences etc. can look great and they are none the wiser about the trail of corpses behind the finished product or event. Itâs how things are done, most of the time.
Exactly, not that there werenât well-documented issues with some of 343âs org well before this article, but a massive project that didnât have issues would be far more noteworthy. If people only knew how many problems some of their favorite games ran into during dev and didnât have articles written about them, theyâd be shocked.
I think people are over thinking the planned content going forward. They will be essentially brand new games but under the Halo Infinite banner, so I fully expect them to be included in Game Pass.
It wouldnât make sense for your biggest franchise to only have one mainline game to entice people to subscribe to Game Pass.
Ahh no worries. And the games industry has to unionize as well. VFX industry as part of movie industry has been fighting for the same thing for years now. Life of Pi studio got oscar one day and got shut down the next. Tangent Animation (Next Gen, Maya and the Three) lost all its contracts in a matter of two weeks and had to boot as many as 400 people and shut down immediately, itâs scary to hear. And now weâre hearing how Activision is booting its QA from under the rug.
I donât have an issue with people doing such articles even though nothing here is shocking or surprising, and one thing that is positive is that it doesnât seem 343 was crunching people because you know he would jump all over that as he should. But he is still an asshat IMO for deciding to put out his little background âstoryâ on Halo Infinite launch day even though I realize it really doesnât mean squat given the game seems to have come in very strong.
Since that engine was build around 2000, I would assume ALL Halo games prior to Infinite used that engine/toolset.
If E3 2019 demo was in-engine, we do know that engine is capable of that. But such demos are completely different in scope than complete games, so it is possible that it is not feasible ( time and cost ) to reach that level of fidelity on a game.
He was talking one of the tools of the engine. An engine consists of more then just the graphics renderer. Faber may be a level editor or animiation editor or sound editorâŚ
Yea Iâm pretty shocked this was not a hit piece as Jason REALLY likes to stick it to anything Xbox related, either way the timing was lame on his part and we know he did it on purpose
Basically nothing new here, creative vision problems, management, tech problems⌠more common in the AAA space than people think. I think even Schreier said that you could just swap Infinite with any other AAA games and it would be the same story. Be glad at least the problems werenât like Rockstar or Activision-Blizzard, with crunch all over the place and bad moral practices.