Inside the Development of Halo Infinite - Jason Schreier article

The article is a big “meh”. It reads like something put together with what was supposed to be a hit piece but the author didn’t find enough ammo so it turned in to a shrug.

I can’t shake the feeling that Jason is very disappointed at the lack of controversy.

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we are so used to drama that the lack of it feels like withdrawal

lol. a ten year article, that would be really unexpected funny from Bloomberg and Jason.

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The Office Reaction GIF

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This just confirms all our concerns about the studio, I’m glad that this one year delay helped them focus on what’s important.

Joseph came from the heavens though, but I think that even if he’s the savior of the game, he shoudn’t be the sole change for the studio, they need to reevaluate and reestructure their production pipeline ASAP. Coordination and vision were lacking massively before Joseph came in, apparently.

It’s also impressive to see what one year with pure focus and coordination can do to a game, having your plans set straight really helps. Hopefully they know exactly what they need to do with the game and the franchise going forward.

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100%

Auteurism is romantic but I’d rather have entire teams that can function healthily without needing these sorts of saviours. Perhaps it was necessary in this case to bring back direction and morale and no one coulda been better at that than Joe himself, I’m just glad he was not just available but willing to suddenly take up such a huge job last year, imagine he was still at Bungie and had no intentions of leaving, phew.

Literall one quote comes to mind

They let me pick. Did I ever tell you that? Choose which ever Spartan I wanted. You know me. I did my research, watched as you became the soldier we needed you to be. But you had something they didn’t, something no one saw but me. Can you guess? Luck.

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I think it’s a bit wild to go get a quote from an r/Halo mod after that team has spent years fostering a community that devolved into death threats and doxxing, to the extent it had to be shut down for a weekend to cool off.

To me it doesn’t feel like that guy should get a voice, without exploring that side of things as well. Games journalists don’t give Gamergaters a voice because they harass and go after journalists in really unprofessional abhorrent ways. But this guy not only gets a say, but one with no caveats, because he does it to developers.

Edit: a word

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Infinite/Sminfinite. December 8th 2021 is big day to me, because it marks the return of Knottian By Nature

Dude is on a pre E3 level reighn of terror here

Fight Me Watch Out GIF by Bounce

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He’s been broken by the acquisition thread and gives zero forks and must destory this place with his repressed rage.

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Happy Sunday Reaction GIF by Robert E Blackmon

That reads a lot less like the drama some people wanted this to be and more like an extreme but still common AAA production cycle. It is good the studio knows about issues here though and problems aren’t solved by using crunch.

You can, at some corners, see that Halo Infinite could’ve been a bigger game in scope, however … It’s good that what is actually there now is at least high quality. I think 343 was very open about Halo Infinite really being a multi-year journey, not a one and done moment.

The Chris Lee talk is … not fair, to say the very least. The game you will play today got born under his leadership and the vast majority of work in this project was made under him. The guy clearly had passion for Halo and the right vision. He had to lead an AAA project during the beginning of Covid and a complete shift to working-from-home, and the team quite simply needed more time, under his leadership or not, just like tons of other AAA studios around that time. Halo Infinite is his project as well, no matter if he missed the last ≈ 12 months of development on the game.

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So klobrille you think there’s a chance their idea of full on open world could return through dlc?

This is hilarious and true.

That engine talk kinda makes sense why the finished product doesn’t look like the initial trailer.

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Kind of.

What a hell of a week this has been for me…

First I agreed with John on Halo Infinte and now Jason’s article makes sense

My only disappointment with HI was it’s visuals and now Its confirm what happened between those initial 2018 teasers and the Final product coming out today.

Good news is that Josphe is there now and cut content and engine features could make it there with time

Masterchief and Sgt. Johnson :eyes:

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Which will happen with dlc probably

Yeah but they stay long term. Tech has a habit of hiring contractors to do a large volume of the work on a project, and compensating them much worse than the full time staff. MS has an internal policy to combat that where you can’t just make someone a contractor and string them along to avoid compensating them appropriately. The time limit is designed to allow contractors to help with actual high workload times of a project without allowing them to languish and be abused.

It probably wasn’t an issue when games took 2-3 years to make. But with games routinely taking 5 years now there will have to be some thought. I just hope it doesn’t end with MS exempting Xbox or rolling the policy back. It’s a good policy for workers, we should be encouraging others to adopt it.

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If MS has proved something in the recent years is that they are really good at supporting their games over time. Sea of Thieves, State of Decay 2 and Gears 5 are good example of that. Things may not went smooth on HI development, but still they shipped a great game with a absurd potential to expand. Im beyond excited for the future of HI, and I hope they drop story dlcs that can mitigate their original scope for the game.