Looks incredible now. Canāt wait to see it in person.
And the good news is that they have more time from now to release than they had from the first showing to now.
So potentially it will look even more awesome towards release
I get that sentiment too 4 and 5 werenāt horrible but something was just missing
That does put things into perspective. Good point.
Iām just happy the cool concept art made it into the actual game this time.
This Banished structure
Is in this screen shot
Like 95% of the artwork they showed off for Halo 5 came from completely different versions of that game.
Looks really really strong! Iām not even the worldās biggest Halo fan or anything but I canāt wait to play this.
I have been viewing Halo like the Superman movies. Superman 1&2 = Halo 1-3 and Halo 4 = MoS and 5 = Batman v Superman. Superman 1-2 setup the expectation of how a Superman movie should look and sound, like Halo 1-3 did. Halo 4 like MoS changed the tone of series from a presentation and music POV. For some people thatās where the disconnect comes.
MS didnāt do 343i any favours by forcing them to ship H4 on the 360 instead of XB1 like planned.
From a visual standpoint itās looking a lot better. Hereās hoping they can get it looking as good as Forza 4 and Battlefront 2 by release.
I wouldnāt doubt 343 they know how to make good looking games
Once again, Iām loving these updates. Cannot wait to start exploring Zeta Halo
As far as the graphics go, I wasnāt one of the people down on the game at the July reveal. They said they were going back to a simpler visual style & Iām all for that. Itās a valid design decision. Iām happy if theyāre adding another layer of polish, sure, but a less noisy visual style is exactly what Iām looking for. Thatās something I would criticise about 4 & 5. They did have ānoisyā visual design. Thatās the perfect word to describe it & I remain happy that 343 are moving in another direction.
Anyway, another great update from everyone involved.
The wait for this game to ship is painfull
I dont get some people saying foliage and rocks look bad.
This is Gears 5, for reference, and I think we all agree on thinking Gears 5 is one of the best looking games ever made, especially in terms of scenery:
I just donāt see how Infiniteās foliage and rocks look particularly bad, especially considering thatās itās an open world game running at 60 FPS while Gears 5 isnāt.
Iām surprised no one noticed how all the hexagon cliffs have almost completely disappeared from the screenshots (they are still there but you need to seriously zoom to find them).
Weāre just seeing parts of the ring that donāt have as many columns exposed, Iād bet. Doubt they redid major world geometry.
Oh, i agree, i just think there marketing team is keeping it to a minimum in these shots.
Looks and sounds fine. I wanna play it. Give it to me now, 343!
After the internet reactions last summer no wonder they focus on an area with less hexagon columns. There are different biomes and the demo area has probably still a lot of them. I personally donāt have a huge problem with them, cool would be moving structures when the ring rebuilds itself.
Apparently those are only near the edge of the ring and these new screenies are from somewhere more in the middle.
Those people arenāt Halo fans thatās why, they expect all AAA games to look hyper realistic which isnāt Halo at all.
There is now only one thing to discuss. How will the story be?
As a prime example, we have specifically chosen to begin Chiefās journey in Halo Infinite within the Pacific Northwest forest biome on a new Halo ring, a deliberate ode to the past
I have been wanting to know about the other biomes, as we have only seen one, but it seems like it is a deliberate choice. I canāt wait to see the more alien biomes that were in Halo CE.