Dropping One S for Halo now makes no sense. Insisting on this will only left you disappointed in the end
Jesus how many times will this rumor pop up smh
the fact they changed the job posting shows Xbox is watching the news cycle closely ^^
Pulling the plug on 50M console owners years down the line doesnât seem a smart move to me. A lot of people donât seem to understand that the game was delayed to improve it not to rebuild it entirely. The game was built and designed to play on the Xbox one. It may need to be heavily cut down. I donât see anyone playing destiny complaining though. People need to realise that games like Halo arenât about pushing the limits but about sustaining a community. Halo will live and die by its content and ability to hook in a large playerbase not by being a tech demo.
Canceling the Xbox One version of Halo: Infinite isnât going to magically make the game better or anything. I personally donât think that thereâs that much point in dropping the One version. There are a lot of players who wonât get the Series S|X straight away and I donât think they should be ditched just yet. Iâm thinking 343 drops support for the One though after a couple of years, which I think is fair, since many will probably upgrade to the Series S|X by then.
Cyberpunk 2077 failed because the team treated the Xbox One and PS4 versions as an afterthought. In addition, Cyberpunk is a much more complex game compared to Halo Infinite. Thereâs also the possibility that 343 is focusing on the Series and PC versions, while outsourcing the One version to another developer.
Also I donât see this level of concern regarding Horizon: Forbidden West being on PS4 as well as PS5. Miles Morales was on PS4 but still looks great on PS5 with ray-tracing. Forza Horizon 2 was on Xbox 360 as well as Xbox One, yet it still looked really good on Xbox One. Just because a game is cross-gen doesnât mean it will be a disaster, there are plenty of examples that go against that.
If they manage to have both Xbox one and next-gen versions running great, i will applaud that. Iâm nervous but kind of intrigued by what they can pull off from last gen.
But it isnât 50 million users. After u account for people who bought multiple consoles itâs closer to 40. And 50-80% of all series owners are upgrading. So if thereâs 15 million series owners by the time this game launches than theres only about 30 million Xbox one owners who donât own a series console.
The only way Iâll be happy with halo infinite coming to Xbox one is if itâs made by a different team(preferably a different studio doing the port). Also it needs to be separated from the other versions. Make xbox one users play by themselves.
This is why I said long term the better move is to ditch Xbox One. Even from a business perspective.
Imagine a âplatformâ game coming out in 2021 tied down to consoles with tech from 2011 or so.
Destiny gave them a year and dropped it. No reason xbox canât do the same so the rest is fear mongering.
I assume a year will go after they ditch the one. The first dlc or whatever they plan to do with halo will ditch the one I think. two years are more then enough to switch. Otherwise xcloud is there.
Of course theyâre going to âconfirmâ itâs coming to Xbox One
If theyâre ditching it, it wonât be now. Theyâll keep trying to get the Xbox One version in an acceptable state. If they canât by around March, I reckon theyâll ditch it
Yea I remember them saying that the engine is scalable
Plus remember for online MP the dedis are already doing a lot of heavy lifting, the xbox one already couldnât run the server software for Halo 5. It was a massive jump just being able to remove the server code from the client (from the h2-4 days). Iâm not worried about MP fidelity, the bigger limitation these days is actually the bandwidth available. Of course the One may have lower animation LOD, etc.
PC SYSTEM REQUIREMENTS
Minimum Spec:
- Intel Core i5 (Haswell) at 2.2 GHz or AMD Ryzen 3 at 3.1 GHz
- 4GB RAM
- DX11 or higher
- Suitable for up to 8 players
Recommended Spec:
- Intel Core i7 (Skylake) at 3.3 GHz or AMD Ryzen 5 at 3.2 GHz
- 8GB RAM
- DX11 or higher
- Suitable for up to 16 players
Assumption at this point is LANning Halo Infinite will also require a local PC to run the server even with Xboxes. Regardless of being a lan of Series or Ones.
To clarify, my point is that the game is using physics and AI designed for ancient processors. Whether they drop X1 support 1-3, the game was still designed for it.
The game wouldnât reinvent its entire physics system, or AI, midway through its lifespan.
(Technically speaking, Fortnite has changed how its physics are implemented, but they made sure that it felt exactly the same and performance is the same, whereas when we jumped from Halo 3âs physics to the ultra-simplified physics in Halo 4, it was completely noticeable to the detriment of the game).
Thatâs why I listed those cons. The new processor is 4 to 6 times faster, and it canât be leveraged for advanced physics or AIâŚand is expected to satiate gamers long-term.
At the same time Iâm not forgetting that there are few games that last 10 years, and I donât think that number came from 343 themselves. But I truly believe if you want a long lasting Live Service platform you would do what Turn 10 is doing and create something that exclusively uses the latest technology.
My larger point is at the end of the day this is a business decision. I see pros and cons for both possibilities.
Neither decision will turn me of from the game. I still play Halo 3, completely satisfied with its AI and physics. If Infinite has physics on par with it Iâll be happy. Iâd like something that builds on that but beggars canât be choosers.
See my thing is the game is on PC so there was always going to be a limit, most PCâs are a lot weaker than Series X. I think people are only talking about ditching the XB1 because of the July showcase, if they showed amazing graphics no one would be even talking about dropping the XB1. The July showcase wasnât like that because of support for XB1 thatâs the thing, people are connecting the two when itâs not suppose to be.
With games coming to PC there is always going to be weaker systems than Series X which is supported, thereâs no way around that. Look at Gears 5 Hivebusters that looks amazing on Series X yet itâs on XB1 and PC. Look at Cyberpunk looks amazing on PC yet runs like shit and looks awful on XB1.
I donât think XB1 will last that much longer anyway Halo Infinite and maybe Forza Horizon if its out next year will be the last 2 games. So the new console base would be Series S, while most PCâs again would be on par or weaker than even that.
I feel like people are way to quick to judge the situation, we havenât even seen a proper crossgen game from MS yet, but itâs not stopping people from complaining about it I guess haha. Iâve noticed this a lot, people are quick to make their mind up and not budge, but thatâs MSâs job to change the mind of those people. (not directed at anyone)
All I say is just wait till the games are out, Iâm willing to bet once it comes out no one will be talking about how much Series X is held back by XB1.
And to be clear I donât mind either way and I see the merits of both possibilities because I see good reasons for going in either direction. And I do realize that graphics can scale well between platforms. I just wanted next gen physics and AI.
I also want to state explicitly that Iâm actually pigeonholing myself in how I view Live Services. Pretty soon Fortnite is going to move to Unreal Engine 5. Itâll probably kick start off a new Chapter, with a new map that leverages UE5. Whoâs to say we wonât see that with Infinite? A newer visual engine could mean a new Halo ring, etc. They could reinvent the gameplay to take advantage of new hardware. After 3 years, people want something to feel new anyways.
I have faith in 343, and I think their guiding principles and the leadership of Staten will lead to a solid playing game.