Think thatâs just a North American thing. I have an American and a Canadian colleague and they do it all the time.
We have our own in the UK â that we say âto be honestâ and âI wonât lieâ so much, I have been told by non-British friends and colleagues, makes it sound like we are actually being dishonest.
The seasons themselves. How progress is made, the challenges, what you get as you level up, XP boosts that donât make sense, and a ton of missed opportunities.
It looks like an afterthought which is odd because this is one of the primary means of making money off free-to-play titles.
Ultimately donât care about the SP because none of the SP rewards excite me and Iâm just going to be playing to have fun. Iâll buy it though to support 343 because if the tech preview was any indication Iâll be playing a ton of it. But I brought it up because it was funny to see this wonky setup being referenced on cans of Pringles and Rockstar. On the Pringles can itself it reads (paraphrased) â2XP bonus applies for 30 minutesâ.
Theyâll improve it going forward but itâs just so odd to launch with that.
Lol that would be be fucking horrible. Player collisions removal is probably the worst thing 343 has done to a halo game. My hope is that itâs off because of optimization or engine issues not because they actually want it off.
Thereâs zero reason for it to be off, and it makes the game worse. Imagine watching the finals of HCS. It comes down to one engagement in the finals. One team has a 2v1 and a player goes to throw a sticky grenade to weaken/kill the last player. Instead his teammate walked through him right as he was throwing it and it sticks the teammate in the back resulting in a sucide and betrayal. Lol turn that shit back on, for ranked at least.
It happened to me numerous times in the tech tests. Throwning a nade off the teammates back, or shooting a rocket, or even an important few bullets. This has never been an issue for halo, and never should be one.
To me this is the one thing standing in the way of a true return to form for halo.
The game is literally not even out yet. The flight experience was just a slice of it, and it was ironically sped up to give us faster progress, so launch has every chance of progression feeling even slower. And just the fact of having permanent access to the passes donât cut it for me as the only arbiter of greatness of the model.
Was checking out the zeta halo experience from infinite forges this morning my laptop ran it pretty crappy but got the job done at least and that is all that matters