Does Gears 5 (optimized) have RT reflections? Haven’t seen any info suggesting this was the case but this comparison sure makes it look like it has RT reflections. It might just be really high quality Screen Space Reflections. Either way, it looks GREAT!
The Coalition is calling that “Screen Space Global Illumination”. I’m not a technical guy, so I don’t know the difference, but I don’t think they are actually calling it Ray Tracing. Looks great, nonetheless!
The reflections aren’t GI. They use RT for their GI solution, but no mention afaik on RT reflections. Maybe this is merely better quality screen space reflections, but that often has obvious artifacts that I’m not noticing here myself (I’m no expert on spotting em tho). Whatever the technique, it is pretty af.
Alex from DF states that these are incorrect reflections below the PC insane level which is why they look so shiny. They are screen space reflections at ultra level not reflecting the material they are reflected in.
This is going to be one of the issues with RT (yes Gears is not RT) in that it will make things in theory be lit correctly. That won’t necessarily make people think they are better in all situations.
People like the unrealistic glossy reflections in this Gears shot but the insane PC SSR is actually the correct one. We will see lots of that with more realistic lighting systems whether RT or screen space…