Games Analysis |OT| Time To Argue About Pixels And Frames!

So RT patch arrived.

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Damn, the little beast that could

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This is first time I’ve said wow.

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Digital Foundry’s analysis of TH:PS.

Pretty much exact parity between the Series X and PS5.

Dynamic 4K@60/1440@120 for PS5 and Series X, Dynamic 1440@60/900@120 for Series S.

Both hold their frames 99.9% of the time with very rare drops for Xbox at 60 fps and PS5 at 120 fps.

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So both the promotional material and VGTech were wrong, wow. I’ll always wait for Digital Foundry from now on lol

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Anyway, I’m lazy and I haven’t updated the list in a while. But I guess:

Hitman 3: Series X

Mortal Shell: Series X

Avengers: Series X

TH:PS1+2: Draw

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Slacker!

Actually some people are putting THPS in the X column because of the rock solid 120FPS mode, the better blur on Series X even if there are minor drops on 60FPS.

Up to you, but some people think after the DF video that THPS goes to Series X.

It’d be best to just have the differences highlighted instead of picking which is ‘best’ since to most gamers those differences don’t matter at all in one area vs being super important to them in others. Especially if they have VRR-capable TV. A literal few frames being dropped in 120fps or 60fps mode aren’t things any human is going to notice with the naked eye easily, whereas stuff like much better pixel density/clarity is.

Also maybe the new rule of thumb for this thread should be “Wait for DF”.

Like this isn’t the first time VG Tech has been wrong, but there was alot wrong on VG Tech’s video that DF correctly called, including the resolution.

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Yeah that too.

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Watching the DF video. One thing is for sure, there is no sign of aliasing on Xbox Series consoles and PS5. Something I definitely noticed on One X, really stood out. Good that it’s gone because man…fuck jaggies!

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Yep they mention that even though it’s running on the same res as one X SS is much cleaner, dunno if due a better upscaler or the game just handled AA better.

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I don’t want to link VGTech because he missed big time with Tony Hawk and I don’t really trust him lol, but his latest video is a test of Mortal Shell’s new patch on PS5, the one that increases the resolution to 1800p (same as Series X). His analysis indicates that frame rate on PS5 is now much worse than on Series X, dropping even to 35 FPS.

In any case, Mortal Shell goes to Series X.

hmmm…

Would wait for DF, just to be consistent. That said, I also think pixel counting is a lot less rigorous in modern games wrt getting reliable results that various observers could agree on compared to framerates. VRS can get in the way, reconstruction can complicate things, dynamic res scaling…etc.

I won’t call out vg tech for wrong resolution count.

Specially, when DF couldn’t get the chance to count pixel as thoroughly as they could have ( Alex didn’t had a 4k 120 screen to do so) also, in one pixel count which John did it was apperently similar to what vg tech trends show (PS5 overall slightly better resolution). It wasn’t much though.

Coming to mortal shell - what were devs even thinking? Forget to put DRS is the game after 1800p patch? They basically ruined the game 🤦

Saw that. Guess the fans got what they wanted (graphical parity) but now the framerate is pretty much destroyed.

PS5 now ranges from 40s to 60 all the time, and since the console does not support VRR it basically means the fluidity has been completely ruined

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:face_with_monocle:

Mortal Shell | PS5 vs Xbox Series S/X | Graphics Comparison & FPS by ElAnalistaDeBits

That must not take the new patch into account. According to VG Tech the new patch is a disaster (my words, not VG Tech)

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I disagree. This was a triumph . I’m making a note here: HUGE SUCCESS. It’s hard to overstate my satisfaction. The online reactions to the patch were well worth it.

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