Games Analysis |OT| Time To Argue About Pixels And Frames!

And?

It’s not an official product that in no way shape or form represents actual or theoretical performance for paid products in which hours of optimization and effort goes into.

Sorry but for me thats beside the point in this scenario. I dont think you even read what I posted…

I did. And all I heard was this…

Not to be a dick on purpose or anything but this is a mod for Skyrim that has no input for the technical people at Bethesda.

I’m not freaking out about ā€œTEH BOTTLENECKS OH NOEZā€ just yet. This is a mod for a back compat game running at higher resolution.

Sorry.

That’s a shame. Then there’s no point in discussing further.

What is there to discuss?

Now you’re just trolling.

I’m not trolling. I’m being dead fucking serious.

People are freaking out about performance on a third-party mod on a backcompat game.

This isn’t an officially released product that is being charged money for.

There is no native 60 FPS version of Fallout 4 or Skyrim that is being sold.

We’ve seen a small portion of 60 FPS Fallout 4 via enhanced BC. That’s it.

If this was something that Bethesda charged money for then yes, I believe it fully warrants discussion.

However, we’re talking a 3rd party mod, (in a game were mods disable achivements) that brute forces the framerate to 60FPS without optimizations and other ā€œtrickeryā€ to maintain a stable 60FPS on an engine that was already not great.

It’s not reflective of real-world performance!

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Theres no freaking out from my end. My thoughts on it were quiet calm and collected. I agree on the optimization issue, but not on the mod being at fault. Also there’s no brute forcing anything onto the engine. The mod simply tells the engine what the new frame cap is.

I never accused you of freaking out. I was saying I’m not jumping back on board ā€œbottleneck trainā€ that one or two posters on here seem to have after the mod test from DF.

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In fairness though, it’s a reasonable question to ask i.e why. Which I believe is all they were doing. For me I’m interested in more about why are either struggling to get a locked 60fps rather than picking up on a mild disparity between the two platforms.

Regardless, I definitely don’t see it as anything to be concerned about for the future.

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So if I read this correctly,

Control: UE should be next in probably mid-February, then nothing really until April(ish) with Outriders, then Far Cry 6 in May.

I cant wait for Far Cry 6 personally. Probably my favourite franchise.

In the meantime I keep looking everywhere for more SX enhancement news on existing titles. I bet there are loads still to come.

Isn’t Mass Effect trilogy around the corner?

Let’s not make up stories just because you may not like the results. They covered the Series X mod when it was available, so it’s only natural that they also cover the PS5 mod when it was released.

I’d argue most people who follow DF for the actual technical nature of the channel, instead of fuel for petty arguments, found this video very interesting. Knowing the mod was released on the PS5, I would have questioned why they didn’t cover it if they ignored it.

It’s very likely down to what Rich describes in the video: the higher clocks of the PS5 do more to benefit BC games than the large amount of CUs in the Series X. It does make a lot of sense when we consider how non-enhanced games benefitted from higher clocks last gen on both the 1X and PS4 Pro. It’s very likely that the extra performance available is better utilized by the higher clocks rather than taking advantage of extra CUs that were never accounted for in the original code. I doubt we’ll ever get any serious leaks over this matter but I would be curious to see if MS’ BC team could improve their emulator to better take advantage of the Series X GPU.

Regarding the rest of what you mention, it’s highly unlikely we’ll get confirmation on those aspects of the PS5 due to very strict NDAs that no one would risk breaking.

Let’s try to keep it cool here, ok? There is absolutely no reason to get this heated over someone discussing a video posted in the appropriate thread. The fact that BC games aren’t running natively on these consoles is irrelevant when that’s the whole nature of BC games to begin with. You don’t care about this? Ignore it.

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Calm down!

Also, how would you describe CP2077 higher resolution count and better frame stability. Same in Valhalla which on XSX now runs at a much lower resolution.

It is puzzling because hitman3 shows what the true difference should be between the two consoles.

Yeah, like @ProgStopper said (in a rather heated way), optimization is key for a game performance. The mod in discussion was created in 2018 for the last-gen consoles, when we didn’t even know the new consoles’ names yet. In fact, the mod is actually a simple INI tweak that disables VSync and remove the frame rate cap (like @anon86044554 said).

With that said, I see no problem with Digital Foundry analyzing the performance after installing the mod. The problem is the people who use it (or anything else, really) as a console war fuel.

as I wrote in a comment under the video looks that DF it’s a little bit out of focus for this one. In Titanfall 2 there is a level where not only can you go from the past to the future, but the geometry of the level changes significantly, plus if you kill an enemy in the past you will find the skeleton in the future in the same place you killed it . The video mentions a scene where the protagonist can switch between the two worlds, presented as a tough thing to do, but still in Titanfall 2 these sequences are there and are much more complex, compared to a terrain that appears and disappears.

Control: Ultimate Edition comes out on Tuesday, Febuary 2nd, and I have zero faith in it being properly optimized in a way that has an advantage for Series S or Series X.

Remedy, as much as I love them, seems to have made their feelings about Series S clear vocally in the past, and on the ā€œnext-gen featuresā€ update, so I fully expect Control to be one of the DF foundry videos where everything is thrown in our face again, and it starts a 600 page thread and Twitter is in sufferable for about, more so because that week is Sony’ financials.

Luckily, there’s nothing after that until April, so we basically get a month and half of peace.

@ProgStopper if its one next gen version of a game that has minimum effort in it and is a blatant cash in is this one.

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Thats a single level thats already loaded and you are just swapping positions in it essentially. In The Medium you are rendering another scene simultaneously so its not even the same thing.

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