Yes, Series X’s resolution advantage is there, and the Glacier engine thrives on precision, giving it a pristine edge. With that said, however, the lower resolution on PlayStation 5 is in no way a problem and still looks wonderful.
Put simply, it’s 60 frames per second… with just one exception in our hours of play. In the Mendoza mission set in Argentina, it is possible to see Xbox consoles run between 50 to 60fps around a field towards the outskirts of the level, while PlayStation 5 remains constant at 60fps. Hopefully IO will look at improving this for owners of the Microsoft machines
I hope someone is keeping count of the games that XSX is performing better in now. I feel that since the launch outrage the narrative has kind of stuck that they are both even or PS5 has a slight advantage. We need like an excel spreadsheet or something that we can pass around.
Nonetheless, it will be interesting to see if this sort of performance gap continues or of this is just a one off.
Next-gen optimized games or games with next-gen SKUs:
Series X > PS5: Watch Dogs Legion, Destiny 2 (maintains a higher resolution, better antialiasing, higher minimum frame rate), Mortal Kombat 11, DiRT 5 (with the new patch), DMC V (3/4 modes), Black Ops Cold War (2/3 modes), Borderlands 3 (all modes the same except for the 120 FPS one, where the X outperforms, PS5 has better foliage and shadows because of the PS4 Pro legacy, Series X has One S assets because it wasn’t One X enhanced), Fortnite (holds better frame rate), Hitman 3 (added just now).
PS5 > Series X: AC Valhalla, Immortals: Fenyx Rising, DMC V (1/4 modes), Black Ops Cold War (1/3 modes).
No noticeable difference: For Honor.
All games have shorter loading times on the Series X except for Borderlands 3.
Let’s see where Control, Hitman 3, Godfall and Yakuza 7 land, but Mortal Kombat 11’s recently released next-gen SKU is performing better on Series X than on PS5. The situation for the X has improved a ton compared to November already.
It may not be a bug aswell. The Series X version is running at a higher resolution + textures at Ultra and shadows at High, so it is more demanding to maintain a higher framerate.
It is GDK, you can check the file info on the Series X.
In fact, most of the games are GDK, even ports. The problems we have been seeing on those games is the lack of experience and time the devs had with the new kit.