The minimum frame rate goes lower on PS5 and resolution goes lower on PS5, too. Not really sure how PS5 outperforms the X in the case of Destiny 2. The X prioritizes resolution, which I think is the right choice considering we are talking about dropping to 56 for a fraction of a second here and there.
The first next-gen comparison should be Godfall when it launches on Xbox in April.
Yea. I mean easily their dev tools seems to be mature by a year, as they were planning an earlier console release. AMD wonāt put out newer chipset inferior to the older one.
Not saying its not better, its just that there are some kinks which should be ironed out as clearly the hardware is much superior and usually such dips should not occur on a cross gen title.
And considering its a newer architecture it might take a while.
Itās not as big a difference as Pro and One X. And more or less D2 is performing as it does relatively on Pro and One X. Peopleās expectations are out of whack with what 2Tflops means relative to overall performance profiles. It means a small res difference as we see in D2 for example.
And then you get tweets like this, that donāt tell you the complete picture. Sure, he posted the link to video so people can judge themselves but the tweet itself is asking for fanboy reaction.
Hopefully 2021 starts seeing some better results on like-for-like comparsions.
Although aside from Hitman III, I canāt think of anything in the immediate release that would have a native PS5 vs Xbox Series X showdown.
I think Hitman III at the end of January, then I think everything else got delayed to April/May.
Maybe that Werewolf the Apocalypse game, but that it such a AA game I canāt imagine much. Maybe Control in Feburary, but things are looking real real lights in Jan - Feb.
If ppl are out of the whack on this, it is MS and Xbox folks to be blamed, because they kept touting the power thing over an over to end up being embarrassed by a less powerful machine. I canāt lie that Im disapointed, I didnāt buy a promise, I bought a box that was told me I would be getting the definitive version of games. Clearly, not happening right now. It doesnāt help some developers spoke their arses too, like ubisoft and dirty 5. Iām amost 100 hs on assassins creed and it is still a screen tearing city.
With VRR activated, I almost got no screen tearing, such a great feature. For the rest, if you feel really bad because a game may be having slight frame-rates drop here and there compared to the PS5, and it just spoils your fun for whatever reason, then buy a PS5 and play there. Iām not saying that in a bad way, but if it makes you feel better, it will be okay, nobody will disrespect you for that, it is your choice.
We already know why the tools are behind, and it is a very valid reason, even more with Covid. THe PS5ās GDK was already certified in 2019, contrary to 2020 for Xbox. Their philosophies about their ecosystem are different, which also impacted the GDK. And MS waited as long as they could to get the full RDNA 2 set, so it can be more future-proofed. Thatās why they are late, and even then, with the way most games are on par between both platforms, it is also a testament to the power of the Series X.
Youāre not speaking in good-faith if youāre reducing the differences in the systems down to ā2Tflopsā as you put it. The benchmarks we saw regarding the PS5ās non-boost figures have already been proven in their veracity, so the difference is between 2 and 3 TFLOPs; people around the internet seem to forget the differences .5 TFLOPs were capable of the PS4, or how much 2TFLOPS on an old architecture made for the One X (just look at RDR2 as a fantastic example). Again however, there is more than just a difference in the output of the GPU, the Series X has a decent CPU advantage (which may be rather wide if the PS5 profiles are to be believed in situations where the GPU is hitting maximum boost), the considerably higher bandwidth of the memory pool, and of course thereās the fact that there is additional hardware and architecture features completely absent on the PS5 (due to XSS/XSX RDNA2, ML hardware, etc.).
The current situation based on every insider/dev willing to make a statement has been boiled down to the maturity of tools; when considering the fact that the PS5ās tools are essentially an extension of the PS4ās (and the fact that developers have had far more time to adapt to new hardware features due its originally-intended 2019 release), I think it says more that the tools were only partially in ready by June for the Xbox and weāre seeing promising results (ignoring output like Gears 5, is equally disingenuous as the original statement).
All combined, those differences could absolutely provide a much greater difference than āa small res differenceā as you put it. The reality is that games not being built on GameCore are like running a Porsche with a governor, and Iād be more than willing to bet we see those efficiency and graphical differences in the next year or so as more than just a resolution difference.
Well i thought this was supposedly to be discussed here, no? If you dont care about how your game looks/perform or how they compare with other systems, what is the meaning of commenting on this thread in the first place? Just because Iām not being apologetic to MS screw up doesnāt mean I want a PS5 or lm not playing my backlogā¦