Current gen has to be the best console generation in terms of percentage of games that run at high frame rates since the 6th generation (as far as 3D graphics go). I don’t think we have many high profile AAA games running at 25fps with bad frame pacing yet, also a game can be a stable 30fps with even frame pacing just fine (like Starfield or A Plague’s Tale: Requiem before the performance mode patch) , you don’t have to overexaggerate to make a point.
Certain genres don’t need high interactivity sure but as the examples you gave specific genres are way behind from what should’ve been. Halo enemy AI makes the whole experience much better and it’s what made the series from it’s start to stand out, if F.E.A.R. and Halo: CE could have competent enemy AI back in early-mid 2000s I am pretty sure that developers can achieve decent results with today’s CPUs.
I’d get more reactive to my actions, complex and unique game experiences at 30fps than games with enemies that don’t see the dead bodies or the player’s shadows at 60fps any day of the week.
Obviously, to each their own but I do value a rock solid 60FPS over pretty much everything because I want the game to play great. All the other stuff is awesome but if the game plays poorly, it’s not going to have the same impact. I’m someone who’ll always take less interactive stuff or less NPC’s or less visuals or dumber AI (especially since I think almost all AI is dumb regardless) in favor of guaranteed performance. Not just in frame rates but also little to no technical issues like crashes and stuff.
That’s a shame, because I want games to be more ambitious with that stuff than be something derivative that just plays great at 60.
When many people talk about advancements in AI, they are not talking about AI being tougher and smarter, rather many are referring to AI reacting to players’ conversations/actions more realistically and as a result, it immerses you in the game world even further. Although not impossible, this could be achieved at 60 fps with certain challenges IF the developer decides the game to be designed with that frame rate in mind from the get go.
AI for that stuff would be good but it also depends because I don’t want conversations with NPC’s to be infinite. I want an end off point. I am someone who does like and prefer a beginning, middle and end to every game, quest, etc. I don’t need stuff like that to go on forever.
We’ll see what happens though. All comes down to how resource heavy implementing AI stuff ends up being. If it’s like Ray Tracing, then im meh on it because I know the sacrifices will always be performance related.
I agree with what you’re saying but for me personally, out of the almost 50 games I have completed this generation, only four of them didn’t offer a 60FPS option. Gotham Knights, A Plague Tale Requiem (was 40FPS if I remember correctly), Redfall and Starfield. Hellblade 2 will be the fifth.
Overall, 10% isn’t bad whatsoever all things considered.
Yep, and it also offers 40fps. Man, how I wish XGS would make use way, way more of this. It truly is a very noticeable difference in Plague Tale 2 compared to 30fps.
Sometimes I wonder if Starfield could have had this as an option too, or Hellblade 2? Who knows what the reasons are that they don’t, I would like to believe they’ve at least explored the possibility.
Yeah, I played and completed those two games and Gotham at launch. I didn’t know that Requiem and Redfall had gotten their 60FPS option since once I complete a game, I don’t follow it unless expansions were announced prior to release. In that case, I keep following the game.
Good that they both have the 60fps option now. I really wish publishers would give the development studios the time needed to get the 60fps performance mode in the game at launch instead of months later.
Overall the frame rate in which a game runs would probably be decided on early in the picture. It’s not so much the hardware as it is a design choice. It’s too big of a scale to say that the hardware ware prevents it. 30fps is a constraint decided on early in the picture.
Yet PC doesn’t have that limitation. It’s mainly due to hardware limitations, all that cinematic talk is them just lying lol.
They’ll eventually release a 60 fps option and it’ll be the definitive way to play this game with the new generation hardware just like it was when Hellblade 1 had its next gen patch.
It is a design choice that is impacted by hardware. I’m sure they have a set of features they’d love to. Implement and they have to device which make it and which don’t based on criticality, performance, cost, etc.
Sure but the symptom of it all is still the hardware.
It’s not really a design choice, it’s a necessity more than anything else. People can’t really expect a machine the equivalent of a 2070 to push the UE5 the hardest it’s ever been on these consoles. So don’t get me wrong, I completely understand that.
I’m more so speaking to the people who say 30 FPS is how the game is meant to be played because of its “cinematic” nature. Which is clearly not true lol.
Yes the hardware governs the overall performance. But initially. They would have set the frame rate based of assets on screen at one time. Textures and shaders and stuff like that. I am not as familiar with UE as other engines. But yeah, the console is a constraint however it is too much of a scale. They don’t make the game then go “ok lets see what we can run this at in the debugger” they have to have that framework early on. It is a design choice.
I have to call you out on this one. I’ve read comments that a game that runs at 30fps is due to developers being lazy, which is obviously only the case for MS first parties. I saw that on Facebook and therefore have to assume it is real, and so should you. No way a game developer would settle for 30fps due to hardware and design constraints, right? I mean, just turn the slider up to 60 and your pretty much done!
Honestly, there are a glut of years old laptop AMD CPUs much better than what’s better in current generation consoles. Kinda disappointing Sony didn’t use one of these for a more balanced PS5 pro.