It’s true, they can make AI tougher/smarter now but people don’t enjoy it. AI isn’t about computational issues, it’s about resources and fun
I think the knee jerk reaction is for people to assume advancements in AI = wanting tougher AI or life like enemy combats.
That’s not what I’m implying. I know people don’t want that outside of a select few hardcore gamers in a bubble.
Some games definitely could use better enemy AI. Haven’t played it myself but I was told TLOU 2 has enemies communicating with each other, working together to find the player in a very cool way.
Halo has always had enemies working together and communicating. I definitely believe plenty games out there could still use this. I really dig this in Fallout 4 too. Or isn’t this considered AI?
Think AI in games isn’t just opponent AI, which has been getting better and better.
For my part, I’m more interested in NPCs reacting more realistically, being able to have conversations beyond 3 talking points and to talk with each other beyond a few preset conversations they repeat over and over.
Radiant AI in Bethesda games is an early example, in that you kick off and everyone runs and hides, but I loved in Mass Effect hearing the team bounce off each other - even better in Andromeda depending who you took with you in the Mako thing they’d either chat away or bicker depending on events so far.
There’s nothing more immersion breaking than after an NPC sees their town attacked and murdered in front of them and the quest ending with “things will never be the same again, I’m devastated but you’re our hero!” they ignore the dead bodies of their family, forget who you are and just go back to their set routine…
Wrong thread
Was Gears 1 that much of a leap? It seemed good to me but then I recall there was a lot of games Sony showed with CGI looking visuals back then like KillZone. I know the Sony games didn’t look like that in the end, but they did deflate the Gears visuals to me. I think if Gears 6 looks like their tech demo it would have achieved similar level visuals pretty comparable to the Gears CGI
From the way they talk about it, I would imagine AI would be there to adapt a game to the best suiting for each player making everyone’s experience different.
I understand the skepticism in regards to 30 FPS games running at 60fps on the Pro. But all of this talk indicates to me that not many games are really CPU-bound.
We’ve already seen the effects of DLSS on frame rates and I don’t doubt that it’ll be highly effective here as well.
A game like GTA 6 with a lot of simulations will probably remain 30fps.
DLSS and Frame-gen don’t make 30fps titles 60, they help variable 60 ones stay at it more consistently at the cost of input latency. The PS5 Pro’s focus is on higher resolutions, more stable 60 fps in games that have it already, and mostly in better ray-tracing.
which 30fps only next gen games are there even on Playstation 5? its not a lot, isn’t it?
Well that was quick to save yourself with that last part.
Yeah, am overwhelming majority of games are GPU bound, that’s why they can get away with Performance modes.
You’ll basically see games that already have performance modes (most) run at higher frame rates and settings.
Published by Sony? None. They all have a 60fps performance mode option which I believe is all people ask for. Ray Tracing and whatnot is great and all but just give people the option to sacrifice visuals in favor of performance with a 60fps option.
All games should be GPU bound. That way, it frees up the CPU for the frame rate and offer a 60fps performance mode.
Only if they have trivial interaction subsystems.
If the bottleneck is the GPU, rendering at lower resolutions will help framerate. That’s what I expect to be the case here with the PS5 Pro. I’m expecting PlayStation to ask developers to keep rendering at lower resolutions as you see on the PS5 and then have it upscaled with their solution.
PlayStation’s solution is rumoured to add fairly negligible input latency.
A lot of people are looking at the 45% increase in pixel pushing power and thinking that it’s not enough but I’m thinking that by going the route of heavy upscaling, they can get high framerates. It’s just a hunch based on all of the smoke and rumors.
I don’t think anyone is doubting games that already have a performance mode will be better, people are just saying games that are CPU bound (GTA6 etc.) won’t get 60fps on the PS5 Pro.
So you’d rather see developers not pushing the CPUs in terms of physics, AI routines e.t.c. in games just to be able to offer a 60fps performance mode? so what you are saying is that developers should dumb down or at the very least alter their game design vision so they can cater to the “60fps performance mode or bust” crowd…in other words a higher frame-rate is more important than a game with more interactivity, complex AI e.t.c.
How about we let developers make the games they want without mandating anything? just saying…
All that stuff is great but it won’t matter much if the games are running under 30fps with horrible frame pacing issues. Either do that or lower the graphics and stuff which none of them are going to do.
As for the interactivity, better AI, etc. Depends on the game and whatnot. I don’t need nor want every object or NPC to be interacted with. Just give me the main NPC’s that are part of the story/side quests. Let the rest go about their gaming life. lol
As for AI, it’s a joke for the most part and I don’t see it changing much regardless of if the games are CPU or GPU bound. How many times can you kill an enemy and the AI never sees the dead body or wonders where the guy went that was just standing there two minutes ago? Or my favorite, being on a roof top or above enemies that are literally looking at my shadow but yet, it doesn’t register. lol
Yeah, I think I will take the 60FPS because at least this is something that’s actually achievable.