Games Analysis |OT| Time To Argue About Pixels And Frames!

You’re right. I remember RE4 Remake as last game that ended up being the best console version if I’m not mistaken. But it didn’t launch like that.

REmake 4 is I’d say considerably better than the PS5 version in IQ plus it doesn’t have the annoying stutter that happens every few seconds on the PS5. Also in the Xbox One era RE7 & REmake 2 were better on the One X or in the cases of RE Village and REmake 3 identical to the PS4 Pro version. DMC5 was also better on the One X in terms of IQ but with some very rare (slight) frame drops. That being said this generation Capcom isn’t doing a good job with the Series S versions of their games so far.

The sad truth is that with PS5 being the lead platform (marketing rights e.t.c.) for many studios under cooked Xbox Series versions are a thing this generation when it shouldn’t happen because Series X is the better machine hands down, it sucks but it is what it is. Of course some studios are doing the best they can on the Series consoles with some great results but overall this is the first generation of consoles were the more powerful system doesn’t get de facto the best versions.

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Eh, PS3 and 360 say hi.

PS3 wasn’t the most powerful system though, 360 had a much better GPU and better and more efficient ram architecture plus while the CPU was inferior than Cell Xenon wasn’t THAT far off either (and it’s apparent at the CPU bound games of the era). Pair that with the shitty dev tools that Sony had back then and you have an easy win for the 360 in most games. :man_shrugging:

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I thought I remembered RE4R running and looking better on Series X which is why I wondered why DD2 looks that much worse on Series X for some reason.

Really don’t understand how devs can shit the bed so much when Xbox has the most powerful hardware around and it doesn’t seem to be used to its fullest.

Nah, the ram was tied with the gpu so the PS3 actually had the much better RAM capability. CPU was in PS3’s favour.

360 had much more efficient tools though but that advantage started going away towards the end of the generation when the PS3 started to outperform the 360 on a more regular basis.

I mean even first party Xbox studios don’t use the full capabilities of the Xbox hardware.

That is my memory as well

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From a developers point of view, the PS3 had worse memory capabilities because of split and segregated pool and all the work that had to be done to shuttle data between the CPU Pool and the GPU Pool.

Only if you could spend the time to figure out HTF to utilize Cell. It was not straight forward.

On paper the PS3 looked beastly, in reality with limitations around memory capacity and inability of efficiently using the hardware, the PS3 was behind.

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@BRiT explained it much better than me about the RAM situation.

Also what do you mean PS3 outperformed 360 on a more regular basis? there were some cases were PS3 versions were slightly better but it was far from the norm. All I remember was more common parity between the two systems towards the end of the generation due to the developers using PS3 as the lead platform (Vanquish was one of the first examples of this back then) because the opposite didn’t work in PS3’s favor…like at all probably due to the memory allocation bottleneck PS3 had essentially.

Either way that generation wasn’t that clear cut on which one was the most powerful console and both systems had their pros and cons so there really wasn’t a clear answer on which one was the best console out of the bunch (like OG Xbox, One X were and Series X is now).

Are we talking strictly about graphics or tech in general? because Bungie did some amazing stuff with AI (and lighting) in the 360 Halo games. From 343 Halo 4 also looks amazing even today and Gears 5 looks completely bonkers even on the One S.

But if you are talking about current gen if you exclude Turn 10 we haven’t seen what the other heavy hitters Xbox 1st party studios can do with the Series X yet. Also keep in mind that not all studios have the same priorities, some may favor presentation and fidelity over physics, scale, advanced AI routines, complex geometry so it’s hard to compare different games/engines.

No true. RE Village was much better on the XBox Series X than the PS5 version at launch.

Why do you all freak out over every little thing. Game doesn’t run well in any platform.

If they can patch it to run well later on, then it’s just poor optimization on release. Nothing to do with the engine itself.

A superb action RPG eh? Those be some strong words.

I’ve been playing Dragon’s Dogma 2 since launch on XSX with a VRR set. The gameplay “feels” smooth to me. The draw distance is pretty amazing! I’ve seen large enemies on far away mountain sides! The foilage is pretty dense, too. At most I’ve felt a bit of chopping running through the main city. There have been some “fuzzing” of building and character models with a camera pan, but in motion it still looks good. Feels good to me as well (coming from a fan of the gameplay of the original).

All that said, I’ve been avoiding all I can to save myself from spoilers and enjoy the “journey” this game lets us make. Would you be open to an abbreviated list of the issues? It could be nice to keep an eye out for patches that may help QoL. :slightly_smiling_face:

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So basically…

The image quality is still superior on PS5, so nothing changed there. Not good and hopefully future patches will fix that, ala Resi 4 for example. Unfortunate that they didn’t get it right immediately, with how they fixed it for RE4.

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@Staffy

I’ve been playing Dragon’s Dogma the Series X since release (with a VVR and HDR OLED). I have noticed a bit of artifacting on some movements, but overall it isn’t distracting in game unless I’m looking for the hiccups. I am actually happy with the visuals, so far. There’s pretty good environmental reactions (some trees break, some vegitation catchs on fire or freezes, etc.), and the draw distance is fantastic compared to most games I play even similar to this. Maybe a small technical complaint would be a lack of shadows from the lantern after enjoying the daytime shadows. The performance has never contributed to anything negative during play. Especially when you lump all the positives I list above with no load times after the initial load in!

I am very happy overall, and I’m “one of those” that usually waits for multiple performance patches, and by then I wait longer for sales. Even at full price pre-order, I do not regret anything about the game nor have anything but minor tweaks I’d like.

TL;DR: if you’re a Dragon’s Dogma fan at all, I honestly don’t think there’s anything to hesitate for if you’re ready to play. But it’s just my opinion, worth exactly what was paid for it. :wink:

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Thanks man, for this.

I’m not necessarily a fan. In the first one I got out of the cave but after that not much else, it’s one of those games I bought very late, I believe I got it for XSX when it was super cheap. Just another game that ended up in the backlog. But what I’ve seen from 2, yeah it does look awesome and definitely my kind of thing. But I also heard it can be very challenging? But that you embrace this challenge. Alannah Pearce said that the feeling of danger that you and your party can be wiped out at any moment is awesome.

Worth it to wait for Xbox version for most multiplats honestly especially from Capcom

Inexcusable how xbox version of RE4 had that insane dead zone issue.

I am no souls-like fan. I despise ultra difficulty in games. I am fnding that, like the first one, if you approach it a bit slower, pay attention to the audio cues, be prepared to RUN if you’re out classed or out muscled, you should do fine. My best guess on the difficulty would be based on the classes chosen? In Elden Ring they made a small starting difference to equipment (to oversimplify), but in DD vocations completely change the base and necessary playstyle. Some classes, even fairly low level in their vocations, I was a force of nature. Others, a total punching bag! :laughing:

Even at its most difficult and unforgiving, I have found DD to be more approachable, playable, enjoyable, and balanced than Elden Ring (the “easy” souls-like as I read).

This game is not for everyone! It does not hold your hand. The story isn’t fully shoved in your face. Yet the lore isn’t as hidden as Elden Ring. I am finding this to be a majestic balance between freedom, lore, some psychological/philosophical digs in to existence, fun gameplay, good graphics and visuals, wonderful sound design, acceptable and non-detrimental performance, and over all just fun and absorbing.

I’ll finish with a caveat that I don’t have a ton of time for games, any more. Yet I fnd myself being pulled in to a few extra hours I don’t really have fairly frequently (especially on days off). Even now, I actually enjoy the limited fast travel options that give me a chance to re-tread areas and find new treasures, paths, ingredients, gold, smithing items, help other player pawns, and build my (and my pawns) vocation skills.

Wow. I typed this on my phone. Didn’t realize the wall-o-text it became. :joy:

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