Games Analysis |OT| Time To Argue About Pixels And Frames!

No, I just lowered brightness by down by 10 clicks, put saturation up by 10 clicks, and contrast up 1.

Just having those basic settings helps in changing the look up to how everyone would prefer it without compromising Bethesda artistic choice.

Also by filters, I meant what Bethesda is doing to achieve their look. Because in my opinion, the picture with the filters off doesn’t look any better than it does off.

1 Like

That’s good that they are acknowledging it but no word on SDR. Perhaps it really is a creative choice by them but then I still don’t get how it looked better and not washed out during the Direct.

Hopefully they fix the HDR and add settings for it too. It should be default in AAA games to be honest.

Yeah, I just don’t get how a team of what, 500? And nobody was like guys…shouldn’t we add in settings for HDR and SDR? Since people have different TVs? And all the other settings. Just so odd.

I don’t expect this fixed anymore before the sixth, but hopefully by lowering my TV brightness I can make it look at least like the Direct. That was fine!

Thought this would be interesting to add this to the thread. The DF crew discuss the game and add congecture to the criticism the game game game has been receiving about how much loading it does.

TLDR is that it is a Bethesda game basically and the loading probably allows them to keep performance up as they don’t have to spend as much resources on the radiant AI along with allowing more flexibility in terms of level design. They do offer valid points in terms of Bethesda could have added more interesting ways to hide it.

But I wouldn’t say it is an issue with the engine per say as what some have thought here and just a fundamental design decision. I do think it will be less of an issue for ES6 due to the fact it will be one location.

1 Like

Interesting!

But perhaps still loading times when entering a city or even a cave or could that possibly all be seamless?

Probably not cities due to it being a prime example of the reason why Bethesda chose to go with so many loading areas.

I think it just goes to show that there are a lot of things that go into a game and how it eventually appears to the player.

1 Like

PATCH NOTES (ea.com)

Here is the patch that many have been waiting for, including me.

Respawn claim they have greatly improved 60fps and would you know it, part of the reason was because it drops RT, which was a bafflingly strange decision from the start. But it also seems like work on the last gen versions has carried over to the current gen in terms of optimisations.

We just need to see if it has worked.

3 Likes

I downloaded it last night on PC. Ultra settings, 1440p and quality DLSS and I’m hitting 100-120fps without Ray Tracing. I put Ray Tracing on and I collapse to 40-50 frames.

The game runs sweet as a nut, very little stuttering as well.

As I figured with early reviews, the game well optimised for VRAM. Xbox uses medium settings for most part. Also, the difference between medium to ultra is not much from visual point.

No compilation stuuter issues.

Lack of every vendors upscaling technique does shows partial optimisation from Bethesda’s part. Currently the game is optimised from AMDs hardware only.

Prediction: Bethesda will release Nvidia supported tech like rtx and dlss at a later date.

Edit: prediction is mine, not DFs

1 Like

My conclusion, but I think the Series S possibly helped optimisation of VRAM due to memory being very tight on that console.

Is it possible to reach the rest of New Atlantis from the spaceport without taking the tram? I know you can do crazy stuff like boostpack from skyscrapers but I was wondering if there’s a normal walking path that connects the spaceport with the rest of the city that I’m just missing somehow.

What’s the verdict on Series X settings/perf compared to similar specs? Similar, worse, or did they push the X beyond the similar spec?

I really hope they update this soon. I knew I wasn’t getting the performance I should on my PC.

I haven’t yet watched any of the analysis videos myself, but what are their thoughts on X vs S for Starfield? I know they are quite impressed with S, but it’s significantly weaker than X, in which areas does X outshine it?

Walking? I don’t know, but you can take the elevator to the Well from the spaceport and at the other side there’s another elevator that takes you to the Mast District station.

It’s more or less just resolution. Few tweaks here and there to shadows etc but basically the main difference is resolution.

1 Like

Hmmm, I see, ok. Is it native on X and 1440p on S?

Series X is 1440p with FSR to bring it to 4K and Series S is 900p with FSR to bring it to 1440p. Both might have dynamic resolution at play but digital foundry couldn’t confirm that.

3 Likes

https://twitter.com/dark1x/status/1701303562926448903?t=Bf6SsB6rTFnhbVX0tG77cA&s=19

2 Likes

Looks like RT mode has dynamic resolution, which makes sense as we knew 4K60 with RT on track was pretty unrealistic no matter how many times they said it was 4K60 with RT.

It also seems like the S version doesn’t have RT, at least in the preview build.

Really interested to see how the launch build shapes up.