How does the dev team themselves just not notice this?
Can someone from XboxEra report this to the dev team or someone at MS that has a way to reach them? I would say that for especially a space game proper black levels are essential, hell, just standard brightness settings really.
As is often the situation with PC gaming, the Ultra settings provide minimal image quality gains. The most interesting thing DF does now is optimal PC Settings coverage. Looking forward to seeing that.
The differences are more obvious depending on where you are. Iām also looking forward to Alexās coverage as I think Iām CPU bound with even a 5950x. Even at the lowest settings, I still drop below 60fps in Atlantis, so I might be screwed out of a 60fps experience on PC =/
Thereās some huge improvements over previous Bethesda games here, and I imagine there will be even more by the time Elder Scrolls 6 comes out, theyāll probably be able to do so much more on a single world game like Elder Scrolls.
I wonder if those other games RT, that can take up a chunk of memory for the BHV structure. Texture variety can also play a part. I bet scenes in new at new Atlantis are heavier than an empty planet.
Itās especially funny looking back now when the ācontroversyā over the 30fps was announced, and you had more sensible people correctly pointing out that the game probably hammers the CPU hard, so ājust lower the resolutionā would do jack.
Bethesda and the ATG team did a great job with both Xbox versions, the game looks amazing and the performance is steady all things considered (motion blur helps a lot with the 30fps cap). Also FSR 2.0 produces some very good results in this one, impressive stuff!
Itās pretty clear that game development is more complex than ājust lower the resolution/settingsā, ājust change to UE5ā or āwhy is this game 30fps when X game is 60fps? this should run at 60fps too!ā. Sadly the people who say those things will continue to repeat them over and over again no matter how many times the more sensible people will explain how thatās not how this works.
Yeah I mean itās almost like the average forum or social media user doesnāt know a thing about games developmentā¦ā¦
The lighting in this game is lovely and arguably shows why RT is such wasted effort. Yea you can find examples where RT would improve things but thatās not enough to really make a noticeable difference across majority of scenes.
I donāt know a thing about game development too but all those years that I participated at forums I paid attention and listened to the people who are far more knowledgeable than me. These people were kind enough to explain to my clueless ass how some things work and learned that not all games/engines are comparable and itās always not as easy as I had it in my mind. Sadly some people refuse to learn what CPU bound is for example and repeat themselves like itās groundhog day.
Lighting looks great yeah, there may be some weirdly illuminated spots in some areas here and there but I assume the gains in performance/overhead was worth the trade-off. Texture work is excellent and IQ is very good for example.
Also something else that I wanted to point out is that hopefully now after Starfield more devs will have the courage to announce 30fps only console versions of their games and not fear of getting pilled upon at social media for being ālazyā or ābadā at their work. I said that a few weeks ago in a Remnant 2 discussion in this very thread but I think that developers should focus on delivering a polished product first and foremost, half-assed performance modes donāt offer much value IMO and take away resources from a more polished or even a better looking 30fps game. I understand the argument that having more graphical options on consoles will be a good thing for backwards compatibility in the future but seeing how games are becoming more complex and expensive to make it may be wiser to focus on one thing and do it as best as you can. Maybe I am wrong but I am assuming having a specific frame-rate target from the start of a project would help immensely with optimization seeing how vastly different the 30fps and 60fps budgets are.
GamingTech now seems convinced too that they did it on purpose. If he turns out to be correct I guess we wonāt be seeing any real fix. No specular highlights at all.
Was hoping Starfield to surprise me with at least proper HDR, and good looking too, nope.
I donāt recall the Direct looking like this, wtf?
This is something I took using the photomode, I think that the games filters donāt need to be removed or changed, but access to the brightness, contrast and saturation could allow people to set their preferred Style of the games look.
Yeah I recall those games being especially weird. I remember RE2 randomly adding 2GB to the usage for no apparent reason. Best guess is it was using that memory as some sort of cache.
Flabbergasted is a good way to put how I feel on the missing settings. Even on PC there isnāt any settings for FOV, textures, brightness, or FSR quality.