Games Analysis |OT| Time To Argue About Pixels And Frames!

Oh, wow.

How does the dev team themselves just not notice this?

Can someone from XboxEra report this to the dev team or someone at MS that has a way to reach them? I would say that for especially a space game proper black levels are essential, hell, just standard brightness settings really.

Need DF PC analysis asap.

The difference between low and ultra settings seems to be just better shadows.

As is often the situation with PC gaming, the Ultra settings provide minimal image quality gains. The most interesting thing DF does now is optimal PC Settings coverage. Looking forward to seeing that.

Nahā€¦ It isnā€™t that situation. I get what you are saying.

But as per the above video it is even more minimal. Only better shadows i see.

The differences are more obvious depending on where you are. Iā€™m also looking forward to Alexā€™s coverage as I think Iā€™m CPU bound with even a 5950x. Even at the lowest settings, I still drop below 60fps in Atlantis, so I might be screwed out of a 60fps experience on PC =/

Thereā€™s some huge improvements over previous Bethesda games here, and I imagine there will be even more by the time Elder Scrolls 6 comes out, theyā€™ll probably be able to do so much more on a single world game like Elder Scrolls.

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Have watched many PC performance videos by nowā€¦ And found the VRAM usage very odd.

Even on an Rtx 4090 at native 4k ultra settingsā€¦ The VRAM usage sits around 6 GB only.

All the games that have come out in 2023 are nutorious for there VRAM usage. This game is opposite.

I wonder if those other games RT, that can take up a chunk of memory for the BHV structure. Texture variety can also play a part. I bet scenes in new at new Atlantis are heavier than an empty planet.

Itā€™s especially funny looking back now when the ā€˜controversyā€™ over the 30fps was announced, and you had more sensible people correctly pointing out that the game probably hammers the CPU hard, so ā€˜just lower the resolutionā€™ would do jack.

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Bethesda and the ATG team did a great job with both Xbox versions, the game looks amazing and the performance is steady all things considered (motion blur helps a lot with the 30fps cap). Also FSR 2.0 produces some very good results in this one, impressive stuff!

Itā€™s pretty clear that game development is more complex than ā€œjust lower the resolution/settingsā€, ā€œjust change to UE5ā€ or ā€œwhy is this game 30fps when X game is 60fps? this should run at 60fps too!ā€. Sadly the people who say those things will continue to repeat them over and over again no matter how many times the more sensible people will explain how thatā€™s not how this works. :stuck_out_tongue_closed_eyes: :man_shrugging:

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Harry Potter and Re4 remake takes a lot of vram even without RT.

Harry Potter even goes hard on system ram and can fill 18GBs easily.

Yeah I mean itā€™s almost like the average forum or social media user doesnā€™t know a thing about games developmentā€¦ā€¦

The lighting in this game is lovely and arguably shows why RT is such wasted effort. Yea you can find examples where RT would improve things but thatā€™s not enough to really make a noticeable difference across majority of scenes.

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Iā€™ve a Ā£300 AMD Ryzen 7 5800x3d CPU and a RTX 3070ti with 16GB 3200mhz CL16 RAM.

Iā€™m hitting 45 frames on high settings at 1440p with DLSS mod turned on in New Atlantis.

The game is demanding in certain areas.

I donā€™t know a thing about game development too but all those years that I participated at forums I paid attention and listened to the people who are far more knowledgeable than me. These people were kind enough to explain to my clueless ass how some things work and learned that not all games/engines are comparable and itā€™s always not as easy as I had it in my mind. Sadly some people refuse to learn what CPU bound is for example and repeat themselves like itā€™s groundhog day. :stuck_out_tongue:

Lighting looks great yeah, there may be some weirdly illuminated spots in some areas here and there but I assume the gains in performance/overhead was worth the trade-off. Texture work is excellent and IQ is very good for example.

Also something else that I wanted to point out is that hopefully now after Starfield more devs will have the courage to announce 30fps only console versions of their games and not fear of getting pilled upon at social media for being ā€œlazyā€ or ā€œbadā€ at their work. I said that a few weeks ago in a Remnant 2 discussion in this very thread but I think that developers should focus on delivering a polished product first and foremost, half-assed performance modes donā€™t offer much value IMO and take away resources from a more polished or even a better looking 30fps game. I understand the argument that having more graphical options on consoles will be a good thing for backwards compatibility in the future but seeing how games are becoming more complex and expensive to make it may be wiser to focus on one thing and do it as best as you can. Maybe I am wrong but I am assuming having a specific frame-rate target from the start of a project would help immensely with optimization seeing how vastly different the 30fps and 60fps budgets are.

Really hope they will get this fixed soon. But Iā€™m honestly not holding my breath, that goes for a lot of games nowadays.

But thereā€™s also this

GamingTech now seems convinced too that they did it on purpose. If he turns out to be correct I guess we wonā€™t be seeing any real fix. No specular highlights at all.

Was hoping Starfield to surprise me with at least proper HDR, and good looking too, nope.

I donā€™t recall the Direct looking like this, wtf?

Iā€™m flabbergasted they donā€™t have ANY brightness settings in the game.

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This is something I took using the photomode, I think that the games filters donā€™t need to be removed or changed, but access to the brightness, contrast and saturation could allow people to set their preferred Style of the games look.

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And you used filters for this photo?

I honestly just donā€™t get it. The Direct looked fine, nothing washed out and colours were significantly better than last yearā€™s footage.

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Yeah I recall those games being especially weird. I remember RE2 randomly adding 2GB to the usage for no apparent reason. Best guess is it was using that memory as some sort of cache.

Flabbergasted is a good way to put how I feel on the missing settings. Even on PC there isnā€™t any settings for FOV, textures, brightness, or FSR quality.

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