And people complain about 4k Starfield at 30fps , yet look at this game’s performance mode which is a 1080p upscaled to 1440p and can’t even keep a stable fps. FF16 is a real mess, so much for Sony’s help with the game’s optimization lol!
It is absolutely beautiful to see people capping for this, at the same time crapping on Starfield. It’s very sad too.
In other news… DF has a Layers of Fear UE5 thing going ojm
i’ve never clicked so fast on a video
Well not so fast mate cuz we have the extended event in few minutes.
They did this on purpose so less people would watch the extended showcase! Those villains!!
Great breakdown - good to see the guys basically say the same things as those of us that have explained the 30 FPS cap. More so, I appreciated that they discussed the fact that “true next-gen” titles are more likely to be 30 FPS going forward now that the cross-gen era has effectively ended - which I still don’t think would be enough to justify a mid-gen refresh given the minuscule gains that would be garnered (at least in the delta between PS5/XSX/XSS architectures compared to contemporary archs).
I dont care about facts! It should be 60fps because I waaaaaaanit!!! flips table
/s
I’d watch it too but with the airco on so loud I can’t hear shit, lmao. I did find this tldw on Gaf, here it is for those interested.
I’m just fast forwarding through it cause it so here’s a quick-n-dirty.
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Starts with DF musings on 30 FPS target on the console and how it was likely chosen to maintain the developers visual / cohesive vision etc
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John/Alex would like to see a uncapped mode to reach the 40hz target. They deemed it’s likely CPU bound
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One shot shows 1296p with FSR2 style up-scaling to 4K, making it look ‘rather crisp’
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DF thinks Star Citizen is a more closer comparison than No Man’s Sky
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They use Star Citizen to highlight the CPU bottlenecks a big game like this can cause
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DF fully expects 30 FPS to become the common target going forward as the cross-gen period ends.
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DF calls Starfield “Bethesda’s first truly beautiful game”.
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Real time GI is praised.
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DF did not notice any SSR or RT reflections, but instead they spotted real time cube maps for reflections
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DF thinks it’s preferable to SSR because of the typical SSR occlusions.
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DF gives examples of games like GT7 and Forza Motorsport as games which use cube-maps in real time
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This is the first Bethesda RPG that adds per-pixel and per-object motion blur. Todd mentioned that ID Software helped with this.
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DF praises the look and feel of the guns and combat in the trailer.
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Another first-time for the Gamebryo engine is Screen Space Shadows.
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The game is using a lot of tried-and-true rendering techniques well, that Bethesda RPGs have not used before.
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Ground detail is “really high” with what looks like hardware based tessellation
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Praise on the light scatter model used on clouds and the height and valley fog, they liken it to Horizon Forbidden West.
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They use example of Halo: Infinite where the lack of height and valley fog and shadows makes it look flat.
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Bokeh depth of field and it’s cinematic use praised
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Stilted animations of the one-to-one dialogue scenes ‘doesn’t work out too well’
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Facial animations are also “not awesome”
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DF cites the gun play looking good in both first and third person
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Musings on the RPG mechanics and how the UI relates information to the player
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They like how the world info is relayed but not big fans of the ‘XP earned’ pop-ups on enemies killed
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More musings on exploration, galaxy map, gaining resources etc and that it has high potential
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DF not fans of the ‘No Man’s Sky’ comparison because of different focus on what the games are (open sandbox vs story based RPG)
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DF thinks both are their own unique things
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“Will women love me and men want to be me because I played Starfield” - Alex
bunch of haters
I took umbrage with that statement for sure lol.
Yeah, Fallout 4 and Fallout 76 are decent looking games. I would even say Fallout 4 at the time of release was very good looking
I’ll give them a benefit of a doubt that Fallout is a wasteland, so kind of hard to make it pretty. Skyrim is medieval time influenced. Starfield is the far distance future, so they can create whatever they want.
I get where they’re coming from. Bethesda games have always been more about the gameplay and atmosphere than pushing cutting edge visuals. And character animation in particular has never been a strong suit.
Fallout 3 looked pretty creaky even when it first came out. Skyrim was more current but again… nobody was mistaking it for an Uncharted or Gears game.
Oh I’m well aware of the criticisms of the previous games, but I have a problem with defining beauty with the thing that looks shiniest at first glance. Knowing everything Fallout 4 was pushing for example, I still found the game personally beautiful because of the team’s usage of lighting, volumetrics, PBR, and overall presentation. I wasn’t ever comparing it to TLOU, but that’s because I’m capable of recognizing the impact scale has on said “shiny” factor. The problem comes from defining “beauty” as a singular metric.
Furthemore, while I was only slightly joking with my original remark, I’d argue the entire argument is invalid because many Bethesda game was absolutely applauded for their visuals. Take Oblivion for example, here’s a quote from IGN’s review of the PS3 version:
“Oblivion’s visual and audio muscles are just as notable as its warfare. Among the best looking PlayStation 3 titles released thus far and a step up compared to the Xbox 360 version, The Elder Scrolls IV shows off what time and fine-tuning can really do. The environments are awesome with wild animals and other creatures moving about in every outdoor location type you can think of. The lighting effects too, are nicely done and most village, equipment, and dungeon types have a look unique to their locality or background. Granted, the facial features and lip-synching are a little “off” and there are frequent pop-in problems with the occasional framerate stutter, but for the most part, everything looks great.”
That took all but five seconds to find in a search, and nearly every game from Bethesda over the years (save for Fallout 3) has been lauded for its visuals and/or technical prowess), and I’d be happy to find just such examples. This just further proves my argument that beauty is very much defined beyond just what shines brightest.
Usage of proper positioning would work wonders here; instead of saying definitives that speak for everyone, a simple “I” or “we” would change the discussion entirely… but that’s not what was said, so the point stands. Still a great video but I think it’s totally fair to find fault/objection with that singular statement.
That screenshot looked insane at the time. It was unbelievable.
Back in the days, I had never seen these graphics, like litteraly… There was nothign like it and even so in an open-world game…and it was releasing on a console !
If you consider the jump between Morrowind and Oblivion, you can see how people felt at the time. We’ll never see that kind of jump again.
So yeah, I don’t know what John was smoking or how old he was at the time, but it’s hard to deny that it pushed the medium hard. I remember it vividly.